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	<title>Dark Rezo</title>
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		<title>Patch 1.1.1</title>
		<link>https://www.darkrezo.com/jeux-videos/jeux-blizzard/diablo-iv/article/patch-1-1-1</link>
		<guid isPermaLink="true">https://www.darkrezo.com/jeux-videos/jeux-blizzard/diablo-iv/article/patch-1-1-1</guid>
		<dc:date>2023-08-02T22:01:56Z</dc:date>
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		<dc:language>fr</dc:language>
		<dc:creator>Dark Funifuteur</dc:creator>



		<description>
&lt;p&gt;La 1.1.1 arrive ce mardi 8 ao&#251;t 2023. &lt;br class='autobr' /&gt;
la VF est disponible : &lt;br class='autobr' /&gt;
Bienvenue, nomade. Voici la mise &#224; jour 1.1.1 ! &lt;br class='autobr' /&gt;
Nous avons proc&#233;d&#233; &#224; un certain nombre d'&#233;quilibrages au sein des classes. Voici nos objectifs pour cette mise &#224; jour : &lt;br class='autobr' /&gt; Nous souhaitons am&#233;liorer l'efficacit&#233; des sorciers et sorci&#232;res ainsi que des barbares en nous int&#233;ressant &#224; ce qui suit pour chaque classe : Sorcier/Sorci&#232;re Augmenter la survivabilit&#233; &#224; haut niveau, surtout au moyen d'am&#233;liorations (&#8230;)&lt;/p&gt;


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&lt;a href="https://www.darkrezo.com/jeux-videos/jeux-blizzard/diablo-iv/" rel="directory"&gt;Diablo IV&lt;/a&gt;


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		&lt;div class='rss_texte'&gt;&lt;p&gt;La 1.1.1 arrive ce mardi 8 ao&#251;t 2023.&lt;/p&gt;
&lt;p&gt;la VF est disponible :&lt;/p&gt;
&lt;blockquote class=&#034;spip&#034;&gt;
&lt;p&gt;Bienvenue, nomade. Voici la mise &#224; jour 1.1.1 !&lt;/p&gt;
&lt;p&gt;Nous avons proc&#233;d&#233; &#224; un certain nombre d'&#233;quilibrages au sein des classes. Voici nos objectifs pour cette mise &#224; jour :&lt;/p&gt;
&lt;p&gt; Nous souhaitons am&#233;liorer l'efficacit&#233; des sorciers et sorci&#232;res ainsi que des barbares en nous int&#233;ressant &#224; ce qui suit pour chaque classe :&lt;br class='autobr' /&gt; Sorcier/Sorci&#232;re&lt;br class='autobr' /&gt; Augmenter la survivabilit&#233; &#224; haut niveau, surtout au moyen d'am&#233;liorations du plateau de parangon.&lt;br class='autobr' /&gt; Ajuster certaines m&#233;caniques de classe pour &#233;viter les effets &#171; kiss-curse &#187; o&#249; le personnage-joueur obtient du pouvoir d'un c&#244;t&#233;, mais en perd de l'autre.&lt;br class='autobr' /&gt; Barbare&lt;br class='autobr' /&gt; Acc&#233;l&#233;rer le d&#233;roulement des combats au d&#233;but du jeu en augmentant la g&#233;n&#233;ration de fureur sur les comp&#233;tences de base.&lt;br class='autobr' /&gt; Ajouter un int&#233;r&#234;t suppl&#233;mentaire &#224; haut niveau en augmentant la puissance des objets uniques.&lt;br class='autobr' /&gt; Renforcer les configurations qui n'atteignent pas un niveau de puissance suffisamment &#233;lev&#233;.&lt;br class='autobr' /&gt; Diversifier l'usage des objets l&#233;gendaires et autres effets trop situationnels.&lt;/p&gt;
&lt;p&gt;Barbare&lt;br class='autobr' /&gt;
Voleur/voleuse&lt;br class='autobr' /&gt;
Druide/druidesse&lt;br class='autobr' /&gt;
Sorcier/Sorci&#232;re&lt;br class='autobr' /&gt;
N&#233;cromancien/n&#233;cromancienne&lt;br class='autobr' /&gt;
Mises &#224; jour de jouabilit&#233;&lt;br class='autobr' /&gt;
Densit&#233; des monstres&lt;/p&gt;
&lt;p&gt;Nous augmentons la densit&#233; des monstres dans les donjons du Cauchemar ainsi que dans les vagues infernales.&lt;/p&gt;
&lt;p&gt; Au-del&#224; du niveau 60, les boss auront davantage de points de vie. Exemples :&lt;br class='autobr' /&gt; Jusqu'au niveau 60, les boss resteront inchang&#233;s.&lt;br class='autobr' /&gt; Les boss de niveau 80 voient leurs points de vie augment&#233;s de 50 %.&lt;br class='autobr' /&gt; Les boss de niveau 100 voient leurs points de vie augment&#233;s de 100 %.&lt;br class='autobr' /&gt; Les boss de niveau 120 voient leurs points de vie augment&#233;s de 120 %.&lt;br class='autobr' /&gt; &#192; partir du niveau 150, les boss voient leurs points de vie augment&#233;s de 150 %.&lt;/p&gt;
&lt;p&gt;Boss et &#233;v&#232;nements&lt;br class='autobr' /&gt; Note de l'&#233;quipe de d&#233;veloppement : nous effectuons des ajustements sur les points de sant&#233; des monstres boss de niveau &#233;lev&#233;.&lt;/p&gt;
&lt;p&gt; Les monstres boss &#224; partir du niveau 35 auront d&#233;sormais 100 % de chances d'abandonner un objet l&#233;gendaire.&lt;br class='autobr' /&gt; Les chances d'abandonner un objet l&#233;gendaire sont augment&#233;es pour les gobelins au tr&#233;sor de niveau 6-14 et garanties pour les gobelins au tr&#233;sor &#224; partir du niveau 15.&lt;br class='autobr' /&gt; Les &#233;v&#232;nements de l&#233;gion conf&#232;rent d&#233;sormais davantage de r&#233;compenses et assurent l'obtention d'un objet l&#233;gendaire &#224; partir du niveau 35.&lt;/p&gt;
&lt;p&gt;G&#233;n&#233;ral&lt;br class='autobr' /&gt; Nous avons apport&#233; de multiples am&#233;liorations aux interactions des d&#233;g&#226;ts et autres effets avec les barri&#232;res actives.&lt;br class='autobr' /&gt; Les d&#233;g&#226;ts ou effets bonus qui s'appliquent lorsque la cible est atteinte ou lorsque vous infligez des d&#233;g&#226;ts s'appliqueront d&#233;sormais de la m&#234;me mani&#232;re &#224; travers les barri&#232;res.&lt;br class='autobr' /&gt; Ex. : le glyphe de parangon Exploitation rendra d&#233;sormais vuln&#233;rables les adversaires dot&#233;s d'une barri&#232;re active.&lt;br class='autobr' /&gt; Les effets de Feindre la mort se lanceront d&#233;sormais correctement lorsque le personnage-joueur disposera d'une barri&#232;re active.&lt;br class='autobr' /&gt; Ce changement concerne &#233;galement le JcJ.&lt;br class='autobr' /&gt; Varshan brisera d&#233;sormais tous les segments de mur d'os &#224; travers lesquels il se rue.&lt;br class='autobr' /&gt; Le co&#251;t du remboursement des points de parangon et de comp&#233;tences a &#233;t&#233; r&#233;duit. La r&#233;duction d&#233;bute doucement &#224; bas niveau et atteint son maximum de 40 % au niveau 100.&lt;br class='autobr' /&gt; Ex. : niveau 50 - 12 %, niveau 60 - 18 %, niveau 70 - 24 %, niveau 80 - 30 %.&lt;br class='autobr' /&gt; Nous avons augment&#233; la limite de la pile d'&#233;lixirs de 20 &#224; 99.&lt;br class='autobr' /&gt; Vous pouvez d&#233;sormais acheter un onglet de coffre suppl&#233;mentaire avec de l'or depuis votre coffre.&lt;br class='autobr' /&gt; Nous avons remis &#224; 3 s le temps de lancer de Quitter le donjon.&lt;/p&gt;
&lt;p&gt; Note de l'&#233;quipe de d&#233;veloppement : la capacit&#233; Quitter le donjon &#233;tait utilis&#233;e comme moyen d'&#233;chapper facilement au danger dans les donjons, en particulier par les joueurs et joueuses Extr&#234;me. Nous comprenons cependant que cette possibilit&#233; &#233;tait de moindre importance par rapport &#224; l'inconv&#233;nient d'un jeu moins r&#233;actif. Nous avons pris en compte vos commentaires et revenons donc sur cette modification.&lt;/p&gt;
&lt;p&gt; Les affixes de donjon du Cauchemar suivants ont &#233;t&#233; supprim&#233;s :&lt;br class='autobr' /&gt; Br&#251;le-ressources&lt;br class='autobr' /&gt; Coups dans le dos&lt;br class='autobr' /&gt; &#201;lites renforc&#233;es (enchantement glacial)&lt;/p&gt;
&lt;p&gt;C&#339;urs malfaisants&lt;br class='autobr' /&gt; C&#339;ur encag&#233; de contresort&lt;br class='autobr' /&gt; Changement pour : lorsque vous subissez des d&#233;g&#226;ts &#233;l&#233;mentaires, vous gagnez 10-20 % de r&#233;duction des d&#233;g&#226;ts pendant 5 s.&lt;/p&gt;
&lt;p&gt;Objets uniques g&#233;n&#233;riques&lt;br class='autobr' /&gt; T&#233;m&#233;rit&#233;&lt;br class='autobr' /&gt; + Affixe de toutes caract&#233;ristiques remplac&#233; par points de vie maximum.&lt;br class='autobr' /&gt; La barri&#232;re est d&#233;sormais fond&#233;e sur les points de vie maximum.&lt;br class='autobr' /&gt; D&#233;sormais correctement prise en compte pour la v&#233;rification des conditions du personnage-joueur dot&#233; d'une barri&#232;re.&lt;/p&gt;
&lt;p&gt;Corrections de bugs&lt;br class='autobr' /&gt;
Accessibilit&#233;&lt;br class='autobr' /&gt; Prise en charge du lecteur d'&#233;cran pour la lecture des ic&#244;nes de classes ajout&#233;e.&lt;br class='autobr' /&gt; Correction d'un probl&#232;me &#224; cause duquel le lecteur d'&#233;cran ne lisait pas les lettres majuscules, les lettres accentu&#233;es, ni les caract&#232;res sp&#233;ciaux.&lt;/p&gt;
&lt;p&gt;Jeu coop&#233;ratif&lt;br class='autobr' /&gt; Correction d'un probl&#232;me &#224; cause duquel la progression de la qu&#234;te &#171; Coup de gr&#226;ce &#187; &#233;tait parfois bloqu&#233;e en mode coop.&lt;br class='autobr' /&gt; Correction d'un probl&#232;me &#224; cause duquel seul le premier personnage-joueur pouvait activer les points d'int&#233;r&#234;t en mode coop.&lt;br class='autobr' /&gt; Correction d'un probl&#232;me &#224; cause duquel l'utilisation d'un portail de retour en ville pendant une tentative d'acc&#233;der &#224; un donjon bloquait les deux personnages-joueurs en mode coop local.&lt;br class='autobr' /&gt; Correction d'un probl&#232;me &#224; cause duquel les PNJ compagnons ne fonctionnaient pas correctement dans les sc&#233;narios o&#249; les personnages-joueurs &#233;taient sur une monture en mode coop local.&lt;br class='autobr' /&gt; Correction d'un probl&#232;me &#224; cause duquel la barre de suivi de qu&#234;te des autres joueurs et joueuses ne s'affichait pas correctement dans certaines situations en mode coop local.&lt;br class='autobr' /&gt; Correction d'un probl&#232;me &#224; cause duquel les informations sur la saison ne s'affichaient pas correctement lorsque le joueur ou la joueuse 2 cr&#233;ait un nouveau personnage en mode coop local.&lt;br class='autobr' /&gt; Correction d'un probl&#232;me &#224; cause duquel un personnage-joueur en pleine conversation avec un PNJ voyait un &#233;cran noir si un autre personnage-joueur du groupe partait en se t&#233;l&#233;portant.&lt;/p&gt;
&lt;p&gt;Donjons&lt;br class='autobr' /&gt; Correction d'un probl&#232;me &#224; cause duquel la progression dans le donjon Descente c&#244;ti&#232;re pouvait &#234;tre bloqu&#233;e lorsque Le Boucher ou un gobelin au tr&#233;sor apparaissait derri&#232;re la barri&#232;re.&lt;br class='autobr' /&gt; Correction d'un probl&#232;me &#224; cause duquel le pouvoir malfaisant D&#233;termination ne fonctionnait pas contre l'affixe Br&#251;le-ressources pour les donjons du Cauchemar.&lt;br class='autobr' /&gt; Correction d'un probl&#232;me &#224; cause duquel l'affixe Br&#251;le-ressources pour les donjons du Cauchemar s'appliquait &#224; partir des adversaires proches et pas seulement des adversaires &#224; distance.&lt;br class='autobr' /&gt; Correction d'un probl&#232;me &#224; cause duquel le boss du repaire des Ravag&#233;s pouvait subir des d&#233;g&#226;ts &#224; travers le brouillard.&lt;br class='autobr' /&gt; Les petits monstres, c'est-&#224;-dire les cr&#233;atures non agressives, des donjons du Cauchemar dot&#233;s de l'affixe Impulsions mortelles n'exploseront plus &#224; leur mort (ces explosions n'infligeaient pas de d&#233;g&#226;ts).&lt;br class='autobr' /&gt; Correction d'un probl&#232;me &#224; cause duquel les personnages-joueurs pouvaient quitter leur groupe apr&#232;s leur mort dans un donjon du Cauchemar, rejoindre &#224; nouveau le groupe puis acc&#233;der &#224; nouveau au donjon sans que leur r&#233;animation soit comptabilis&#233;e pour la limite de r&#233;animations du donjon.&lt;br class='autobr' /&gt; Correction d'un probl&#232;me &#224; cause duquel les vecteurs d'animus tu&#233;s avant le d&#233;clenchement de l'objectif d'animus ne l&#226;chaient pas d'animus, ce qui bloquait la progression du donjon.&lt;br class='autobr' /&gt; Correction d'un probl&#232;me &#224; cause duquel le bouton de r&#233;initialisation du donjon ne fonctionnait pas correctement en de nombreuses occasions.&lt;br class='autobr' /&gt; Correction d'un probl&#232;me qui emp&#234;chait parfois Xor'lim le Gardien d'abandonner la cl&#233; de Garan dans Fort Garan (donjon du Cauchemar).&lt;/p&gt;
&lt;p&gt;Jouabilit&#233;&lt;br class='autobr' /&gt;
Barbare&lt;br class='autobr' /&gt; Correction d'un probl&#232;me &#224; cause duquel Charge n'emportait pas toutes les cibles atteintes en m&#234;me temps que le personnage-joueur barbare.&lt;br class='autobr' /&gt; Correction d'un probl&#232;me &#224; cause duquel Fente bloquait parfois le personnage-joueur sous le sol.&lt;br class='autobr' /&gt; Correction d'un probl&#232;me &#224; cause duquel le bonus de chances d'infliger un coup critique conf&#233;r&#233; par le pouvoir malfaisant de Rage concentr&#233;e pouvait &#234;tre consomm&#233; par d'autres comp&#233;tences que les comp&#233;tences de combat.&lt;br class='autobr' /&gt; Correction d'un probl&#232;me qui emp&#234;chait Aspect d'h&#233;morragie du berserker de faire saigner les cibles lorsque vous &#233;tiez sous l'effet de Rage du berserker.&lt;/p&gt;
&lt;p&gt;Druide/Druidesse&lt;br class='autobr' /&gt; L'info-bulle du pouvoir malfaisant de ragelune indique d&#233;sormais &#233;galement ses chances suppl&#233;mentaires d'obtenir un coup de chance faisant appara&#238;tre un loup lorsque vous infligez des d&#233;g&#226;ts &#224; un boss.&lt;br class='autobr' /&gt; Cette info-bulle indique d&#233;sormais correctement que ce pouvoir octroie +3 rangs aux loups.&lt;br class='autobr' /&gt; Correction d'un probl&#232;me &#224; cause duquel Appel de la Nature et Aspect de cavalcade n'affectaient pas correctement les portions passives des comp&#233;tences des compagnons ni la portion active des loups.&lt;/p&gt;
&lt;p&gt;N&#233;cromancien/N&#233;cromancienne&lt;br class='autobr' /&gt; Correction d'un probl&#232;me qui provoquait l'activation de davantage d'orbes de sang que pr&#233;vu en m&#234;me temps. Les orbes de sang fonctionnent d&#233;sormais comme &#201;nergie cr&#233;pitante dans le sens o&#249; elles sont limit&#233;es &#224; 30.&lt;br class='autobr' /&gt; Correction d'un probl&#232;me &#224; cause duquel les attaques d'accablement garanties issues de la comp&#233;tence passive principale Vigueur de Rathma ne b&#233;n&#233;ficiaient pas du n&#339;ud l&#233;gendaire de parangon Bain de sang.&lt;br class='autobr' /&gt; Correction d'un probl&#232;me &#224; cause duquel les lancers automatiques d'Explosion macabre issus du pouvoir malfaisant Sacril&#232;ge pouvaient ignorer son effet de r&#233;duction des d&#233;g&#226;ts lors de l'utilisation d'Explosion macabre non renforc&#233;e.&lt;br class='autobr' /&gt; Correction d'un probl&#232;me &#224; cause duquel l'aspect Mort inopin&#233;e n'augmentait que les d&#233;g&#226;ts d'accablement du Pr&#233;l&#232;vement lanc&#233; et non des autres cibles pr&#233;lev&#233;es.&lt;br class='autobr' /&gt; Correction d'un probl&#232;me &#224; cause duquel lorsque le pouvoir malfaisant Aura d&#233;cr&#233;pite &#233;tait &#233;quip&#233; deux fois, celui des deux ayant le pr&#233;requis de cibles &#224; proximit&#233; le plus bas n'&#233;tait pas celui qui se d&#233;clenchait.&lt;br class='autobr' /&gt; Correction d'un probl&#232;me &#224; cause duquel les boucliers brandis par un n&#233;cromancien ou une n&#233;cromancienne leur couvraient le visage sur les &#233;crans de chargement. Correction d'un probl&#232;me &#224; cause duquel il n'&#233;tait possible d'allouer qu'un seul point &#224; la comp&#233;tence passive &#201;quilibre imparfait.&lt;br class='autobr' /&gt; Correction d'un probl&#232;me &#224; cause duquel le pouvoir malfaisant Aura d&#233;cr&#233;pite ne se d&#233;clenchait pas quand le personnage-joueur &#233;tait sur une monture.&lt;/p&gt;
&lt;p&gt;Voleur/Voleuse&lt;br class='autobr' /&gt; Correction d'un probl&#232;me &#224; cause duquel Pi&#232;ge de poison pouvait &#234;tre lanc&#233; ind&#233;finiment sans d&#233;penser d'&#233;nergie en utilisant la comp&#233;tence Dissimulation pr&#232;s des zones de transition.&lt;br class='autobr' /&gt; Correction d'un probl&#232;me &#224; cause duquel l'effet de provocation des clones d'ombre issu du pouvoir malfaisant Ruse pouvait provoquer d'autres personnages-joueurs en JcJ ; et qui rendait la provocation impossible &#224; briser au moyen d'effets inarr&#234;tables.&lt;/p&gt;
&lt;p&gt;Sorcier/Sorci&#232;re&lt;br class='autobr' /&gt; Correction d'un probl&#232;me &#224; cause duquel la comp&#233;tence passive Domination &#233;l&#233;mentaire ne fonctionnait pas correctement lors de l'utilisation des comp&#233;tences principales et de ma&#238;trise qui infligeaient des d&#233;g&#226;ts sur la dur&#233;e.&lt;br class='autobr' /&gt; Ex. : un m&#233;t&#233;ore lanc&#233; &#224; plus de 50 points de mana qui faisait tomber le nombre de points de mana en dessous de 50 ne b&#233;n&#233;ficiait pas du bonus aux d&#233;g&#226;ts complet.&lt;br class='autobr' /&gt; Correction d'un probl&#232;me &#224; cause duquel le pouvoir malfaisant Omnipotence ne consommait pas correctement le mana suppl&#233;mentaire, ce qui l'emp&#234;chait de d&#233;clencher d'autres interactions avec des consommations de ressources suppl&#233;mentaires.&lt;br class='autobr' /&gt; Ex. : la r&#233;duction des d&#233;g&#226;ts de la comp&#233;tence passive Bouclier de mana.&lt;br class='autobr' /&gt; Correction d'un probl&#232;me &#224; cause duquel le pouvoir malfaisant Omnipotence ne lan&#231;ait pas toujours le bon nombre de projectiles. De plus, l'info-bulle a &#233;t&#233; modifi&#233;e afin de mieux d&#233;crire ce pouvoir.&lt;/p&gt;
&lt;p&gt; Note de l'&#233;quipe de d&#233;veloppement : la pr&#233;c&#233;dente info-bulle induisait un peu en erreur, car le pouvoir ne consommait pas l'enti&#232;ret&#233; du mana. Il consomme en fait autant qu'il peut selon le nombre obtenu sur l'affixe.&lt;/p&gt;
&lt;p&gt; Correction d'un probl&#232;me &#224; cause duquel les effets du pouvoir malfaisant Sombre danse r&#233;initialisaient la comp&#233;tence passive Alignement des &#233;l&#233;ments.&lt;br class='autobr' /&gt; Correction d'un probl&#232;me &#224; cause duquel l'effet de t&#233;l&#233;portation &#224; un endroit al&#233;atoire caus&#233; par l'Oculus pouvait bloquer les personnages-joueurs dans l'environnement.&lt;/p&gt;
&lt;p&gt;G&#233;n&#233;ral&lt;br class='autobr' /&gt; Correction d'un probl&#232;me &#224; cause duquel l'augmentation de vitesse due &#224; la comp&#233;tence &#201;peron lorsque le personnage-joueur &#233;tait sur une monture &#233;tait plus lente en utilisant une manette qu'un clavier et une souris.&lt;br class='autobr' /&gt; Correction d'un probl&#232;me &#224; cause duquel les portails d'invasion apparaissant pendant certains &#233;v&#232;nements de vagues infernales pouvaient &#234;tre repouss&#233;s hors champ au moyen d'effets de peur.&lt;br class='autobr' /&gt; Correction d'un probl&#232;me &#224; cause duquel les n&#339;uds de parangon rares n'octroyaient pas toujours de bonus lorsque combin&#233;s &#224; des pi&#232;ces d'&#233;quipement conf&#233;rant des bonus de statistique.&lt;br class='autobr' /&gt; Correction d'un probl&#232;me &#224; cause duquel l'enchantement continuel d'un objet pouvait causer la r&#233;apparition de la m&#234;me statistique dans les calculs suivants.&lt;br class='autobr' /&gt; Correction d'un probl&#232;me &#224; cause duquel les effets infligeant des d&#233;g&#226;ts post-mortem ignoraient la r&#233;duction des d&#233;g&#226;ts due aux statistiques des cibles &#224; proximit&#233; ou &#224; distance.&lt;br class='autobr' /&gt; Correction d'un probl&#232;me &#224; cause duquel l'action de monter votre destrier tout en &#233;tant en mouvement se d&#233;roulait de mani&#232;re erratique sur console.&lt;/p&gt;
&lt;p&gt;Monstres&lt;br class='autobr' /&gt; Correction d'un probl&#232;me &#224; cause duquel les adversaires &#233;lites dot&#233;s de l'affixe T&#233;l&#233;portation pouvaient se t&#233;l&#233;porter hors champ et infliger des d&#233;g&#226;ts excessifs.&lt;br class='autobr' /&gt; Correction d'un probl&#232;me &#224; cause duquel les adversaires Fonceurs &#224; d&#233;fenses pouvaient toujours infliger des d&#233;g&#226;ts au personnage-joueur apr&#232;s leur mort.&lt;br class='autobr' /&gt; Correction d'un probl&#232;me &#224; cause duquel les adversaires Engeances cadav&#233;riques n'attaquaient pas le personnage-joueur.&lt;br class='autobr' /&gt; Correction d'un probl&#232;me &#224; cause duquel le monstre Mahjoob &#233;tait plus difficile &#224; vaincre que pr&#233;vu.&lt;/p&gt;
&lt;p&gt;Qu&#234;tes&lt;br class='autobr' /&gt; Correction d'un probl&#232;me &#224; cause duquel la progression &#233;tait bloqu&#233;e pendant la qu&#234;te &#171; Le rejet de la M&#232;re &#187; si le personnage-joueur quittait le jeu puis revenait en jeu.&lt;br class='autobr' /&gt; Correction d'un probl&#232;me &#224; cause duquel les objectifs de qu&#234;te pouvaient &#234;tre manqu&#233;s lorsque le personnage-joueur &#233;tait sur une monture pendant la qu&#234;te &#171; Rem&#232;des d&#233;sesp&#233;r&#233;s &#187;.&lt;br class='autobr' /&gt; Correction d'un probl&#232;me &#224; cause duquel la progression de la qu&#234;te &#171; &#192; l'encontre du destin &#187; pouvait &#234;tre bloqu&#233;e.&lt;br class='autobr' /&gt; Correction d'un probl&#232;me &#224; cause duquel le rep&#232;re de la barre de progression de qu&#234;te n'&#233;tait pas visible en dehors de la zone o&#249; se trouvait la qu&#234;te &#171; Ruines de la foi &#187;.&lt;br class='autobr' /&gt; Correction d'un probl&#232;me &#224; cause duquel la barricade ensanglant&#233;e pouvait devenir indestructible si le personnage-joueur partait puis revenait dans la cave pendant la qu&#234;te &#171; &#192; l'encontre du destin &#187;.&lt;br class='autobr' /&gt; Correction d'un probl&#232;me &#224; cause duquel les personnages-joueurs pouvaient se battre &#224; plusieurs reprises contre Varshan lors de la derni&#232;re qu&#234;te saisonni&#232;re en r&#233;initialisant le donjon o&#249; il appara&#238;t.&lt;/p&gt;
&lt;p&gt;Saison de la malfaisance&lt;br class='autobr' /&gt; Correction d'un probl&#232;me &#224; cause duquel le pouvoir malfaisant C&#339;ur prudent ne se d&#233;clenchait pas lorsque le personnage-joueur &#233;tait sur une monture.&lt;br class='autobr' /&gt; Correction d'un probl&#232;me &#224; cause duquel le pouvoir malfaisant Sombre danse pouvait se comporter comme si le personnage-joueur s'infligeait &#224; lui-m&#234;me des d&#233;g&#226;ts, ce qui pouvait provoquer d'autres effets se produisant lorsque le personnage-joueur inflige des d&#233;g&#226;ts.&lt;br class='autobr' /&gt; Correction d'un probl&#232;me &#224; cause duquel la recette Invocatoire de Varshan pouvait &#234;tre perdue.&lt;br class='autobr' /&gt; Si vous avez perdu la recette, vous pouvez l'obtenir en tuant n'importe quel &#234;tre malfaisant apr&#232;s avoir termin&#233; la suite de qu&#234;tes saisonni&#232;re.&lt;br class='autobr' /&gt; Correction d'un probl&#232;me &#224; cause duquel le pouvoir malfaisant Accumulation explosive absorbait les d&#233;g&#226;ts de tous les autres personnages-joueurs et pas seulement du personnage-joueur qui l'avait &#233;quip&#233;.&lt;br class='autobr' /&gt; Correction d'un probl&#232;me &#224; cause duquel la b&#233;n&#233;diction de saison Urne de marchandage augmentait les co&#251;ts d'enchantement des objets.&lt;br class='autobr' /&gt; Correction d'un probl&#232;me &#224; cause duquel le c&#339;ur malfaisant de la sombre danse pouvait tuer le personnage-joueur. Il ne consommera plus de points de vie dans le cas o&#249; le personnage-joueur ne dispose pas de suffisamment de points de vie.&lt;br class='autobr' /&gt; Correction d'un probl&#232;me qui emp&#234;chait les effets tels que Vision int&#233;rieure du voleur (qui se cumulent lorsque vous infligez des d&#233;g&#226;ts) de se cumuler correctement lorsque l'effet du c&#339;ur malfaisant d'accumulation explosive &#233;tait actif.&lt;/p&gt;
&lt;p&gt;Boutique et passe de combat&lt;br class='autobr' /&gt; Correction d'un probl&#232;me &#224; cause duquel les effets visuels de l'emote &#171; Levez-vous ! &#187; n'apparaissaient pas lorsque les param&#232;tres graphiques &#233;taient bas.&lt;br class='autobr' /&gt; Correction d'un probl&#232;me &#224; cause duquel l'emote &#171; Coup de surin &#187; des voleurs et voleuses incluse dans le passe de combat bloquait les mouvements du personnage-joueur pendant la dur&#233;e de d&#233;roulement de l'emote.&lt;br class='autobr' /&gt; Correction d'un probl&#232;me &#224; cause duquel des erreurs visuelles s'affichaient sur l'animation de la n&#233;cromancienne lors de la pr&#233;visualisation de l'emote &#171; Manipulation carc&#233;rale &#187;.&lt;br class='autobr' /&gt; Correction d'un probl&#232;me &#224; cause duquel l'ensemble ornemental Phantasm Walker [traduction fran&#231;aise &#224; venir] affichait plusieurs erreurs visuelles, dont du clipping.&lt;/p&gt;
&lt;p&gt;IU&lt;br class='autobr' /&gt; Correction d'un probl&#232;me &#224; cause duquel il manquait du texte lors de la conversation avec Kres pendant la qu&#234;te &#171; Souvenirs emm&#234;l&#233;s &#187;.&lt;br class='autobr' /&gt; Correction d'un probl&#232;me &#224; cause duquel les sous-titres de la qu&#234;te &#171; Extinction de la Lumi&#232;re &#187; n'&#233;taient pas synchronis&#233;s avec le dialogue.&lt;br class='autobr' /&gt; Correction d'un probl&#232;me &#224; cause duquel l'info-bulle indiquait le mauvais nom pour les c&#339;urs malfaisants courrouc&#233;s lorsque le personnage-joueur &#233;quipait deux anneaux dans lesquels les c&#339;urs &#233;taient ench&#226;ss&#233;s.&lt;br class='autobr' /&gt; Correction de plusieurs probl&#232;mes d'incoh&#233;rence des descriptions textuelles dans les packs de la boutique.&lt;br class='autobr' /&gt; Correction d'un probl&#232;me &#224; cause duquel l'info-bulle du parchemin d'amn&#233;sie indiquait des points de stat au lieu de points de parangon.&lt;br class='autobr' /&gt; Correction d'un probl&#232;me &#224; cause duquel les info-bulles des onglets Social et Divers de la roue d'actions &#233;taient d&#233;pareill&#233;es.&lt;br class='autobr' /&gt; Correction d'un probl&#232;me &#224; cause duquel l'info-bulle des emotes du passe de combat les d&#233;crivait &#224; tort comme des emotes de la boutique et non comme emotes saisonni&#232;res.&lt;br class='autobr' /&gt; Correction d'un probl&#232;me &#224; cause duquel l'&#201;gide en fer froid &#233;tait indiqu&#233;e comme utilisable par toutes les classes, alors que toutes les classes ne peuvent pas utiliser de boucliers.&lt;br class='autobr' /&gt; Correction d'un probl&#232;me &#224; cause duquel le compte &#224; rebours des Murmures ne s'affichait pas correctement.&lt;br class='autobr' /&gt; Correction d'un probl&#232;me &#224; cause duquel il manquait les noms des st&#232;les St&#232;le de Velkhova et Submersion h&#233;ro&#239;que dans le vestiaire.&lt;br class='autobr' /&gt; Correction de plusieurs probl&#232;mes de localisation.&lt;br class='autobr' /&gt; Correction d'un probl&#232;me &#224; cause duquel les boutons de la manette affich&#233;s lors de la navigation dans le menu du passe de combat disparaissaient apr&#232;s la fermeture de l'invite &#171; Acheter davantage de platine &#187;.&lt;br class='autobr' /&gt; Correction d'un probl&#232;me &#224; cause duquel la liste de personnages-joueurs ne pouvait pas &#234;tre r&#233;arrang&#233;e.&lt;br class='autobr' /&gt; Correction d'un probl&#232;me &#224; cause duquel le rep&#232;re indiquant le corps d'un personnage-joueur mort sur la minicarte ne correspondait pas &#224; l'endroit v&#233;ritable o&#249; se trouvait le corps.&lt;br class='autobr' /&gt; Correction d'un probl&#232;me &#224; cause duquel les rep&#232;res de qu&#234;te ne s'affichaient pas correctement si le personnage-joueur quittait la zone puis y revenait pendant la qu&#234;te &#171; Des r&#233;ponses dans les cendres &#187;.&lt;br class='autobr' /&gt; Correction d'un probl&#232;me &#224; cause duquel l'armure et les troph&#233;es de monture ne s'actualisaient pas lors de la s&#233;lection d'autres montures dans le menu de vente de l'&#233;curie.&lt;br class='autobr' /&gt; Correction d'un probl&#232;me &#224; cause duquel les boutons de la manette affich&#233;s dans le menu de l'&#233;curie pouvaient dispara&#238;tre.&lt;br class='autobr' /&gt; Correction d'un probl&#232;me &#224; cause duquel l'interface du passe de combat ne permettait pas de naviguer correctement jusqu'au bon palier apr&#232;s un saut de palier.&lt;br class='autobr' /&gt; Correction d'un probl&#232;me &#224; cause duquel le nom de l'emote &#171; Meurs ! &#187; du passe de combat n'&#233;tait pas affich&#233; correctement.&lt;/p&gt;
&lt;p&gt;Divers&lt;br class='autobr' /&gt; Correction d'un probl&#232;me &#224; cause duquel les R&#234;nes du destrier sanglant r&#233;apparaissaient dans le menu de l'&#233;curie apr&#232;s leur acquisition.&lt;br class='autobr' /&gt; Correction d'un probl&#232;me &#224; cause duquel l'ouverture de plusieurs fen&#234;tres de profil du clan entra&#238;nait un plantage.&lt;br class='autobr' /&gt; Correction d'un probl&#232;me &#224; cause duquel une certaine coiffure de n&#233;cromancien ou n&#233;cromancienne coupait le cou du personnage-joueur pendant les cin&#233;matiques.&lt;br class='autobr' /&gt; Correction d'un probl&#232;me &#224; cause duquel l'audio de Cormond &#233;tait audible m&#234;me si le personnage-joueur &#233;tait loin de lui pendant l'&#233;tape de qu&#234;te &#171; Entrez dans la clairi&#232;re de la for&#234;t &#187;.&lt;br class='autobr' /&gt; Correction d'un probl&#232;me &#224; cause duquel le changement de m&#233;t&#233;o et de couleur de la carte indiquant une vague infernale persistait apr&#232;s la fin de la vague infernale en question.&lt;br class='autobr' /&gt; Correction d'un probl&#232;me &#224; cause duquel passer la cin&#233;matique initiale apr&#232;s avoir cr&#233;&#233; un nouveau personnage pouvait entra&#238;ner un plantage.&lt;br class='autobr' /&gt; Correction d'un probl&#232;me &#224; cause duquel le Palefroi liquide sanglant n'&#233;tait pas toujours octroy&#233; en r&#233;compense pour avoir terrass&#233; l'&#233;cho de Lilith.&lt;br class='autobr' /&gt; Diverses autres am&#233;liorations visuelles, de stabilit&#233; et de performance pour toutes les plateformes.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;la version anglaise des notes de mises &#224; jours :&lt;/p&gt;
&lt;blockquote class=&#034;spip&#034;&gt;
&lt;p&gt;1.1.1 Build #43794 (All Platforms) - August 8, 2023&lt;br class='autobr' /&gt;
Class Balance Updates&lt;/p&gt;
&lt;p&gt;Hello wanderer, welcome to Patch 1.1.1 !&lt;/p&gt;
&lt;p&gt;We've made quite a few balance adjustments to Classes. Our goals with this patch are as follows :&lt;/p&gt;
&lt;p&gt; We want to improve the effectiveness of Sorcerers and Barbarians while addressing the following for each Class :&lt;br class='autobr' /&gt; Sorcerer&lt;br class='autobr' /&gt; Improve late-game survivability, mostly through Paragon Board improvements.&lt;br class='autobr' /&gt; Adjust some Class mechanics to move away from &#8220;Kiss-Curse&#8221; effects&#8212;this is where the player gains power but loses power somewhere else.&lt;br class='autobr' /&gt; Barbarian&lt;br class='autobr' /&gt; Speed up the flow of combat in the early game by increasing Fury generation on Basic Skills.&lt;br class='autobr' /&gt; Add late-game excitement by increasing the power of Unique items.&lt;br class='autobr' /&gt; Strengthen builds that aren't reaching a high power level.&lt;br class='autobr' /&gt; Diversify the use cases for Legendary items and other effects that are overly situational.&lt;/p&gt;
&lt;p&gt;Barbarian&lt;br class='autobr' /&gt;
Skills&lt;br class='autobr' /&gt; Bash&lt;br class='autobr' /&gt; Fury gained increased from 11 to 13.&lt;br class='autobr' /&gt; Flay&lt;br class='autobr' /&gt; Fury gained increased from 10 to 13.&lt;br class='autobr' /&gt; Enhanced Frenzy&lt;br class='autobr' /&gt; Fury gained increased from 2 to 3.&lt;br class='autobr' /&gt; Lunging Strike&lt;br class='autobr' /&gt; Fury gained increased from 10 to 12.&lt;br class='autobr' /&gt; Double Swing&lt;br class='autobr' /&gt; Damage increased from 40% to 50%.&lt;br class='autobr' /&gt; Enhanced Rupture&lt;br class='autobr' /&gt; Damage increased from 45% to 70%.&lt;br class='autobr' /&gt; Enhanced Charge&lt;br class='autobr' /&gt; Damage increased from 30% to 60%.&lt;br class='autobr' /&gt; Mighty Charge&lt;br class='autobr' /&gt; Vulnerable duration increased from 2 to 4 seconds.&lt;br class='autobr' /&gt; Violent Upheaval&lt;br class='autobr' /&gt; If Upheaval damages at least 2 enemies or a Boss, you gain Berserking for 2 seconds, increased to 3 seconds if it damages at least 4 enemies.&lt;/p&gt;
&lt;p&gt;Passives&lt;br class='autobr' /&gt; Aggressive Resistance&lt;br class='autobr' /&gt; Damage reduction increased from 3% to 4%.&lt;br class='autobr' /&gt; Gushing Wounds&lt;br class='autobr' /&gt; Bleed damage dealt based on Critical Damage bonus increased from 100% to 115%.&lt;br class='autobr' /&gt; Bleed damage when Overpowering increased from 11% to 70%.&lt;br class='autobr' /&gt; Unconstrained&lt;br class='autobr' /&gt; Berserking damage bonus increased from 25% to 35%.&lt;br class='autobr' /&gt; Updated the tooltip to more clearly reflect this Key Passive's value&lt;br class='autobr' /&gt; Walking Arsenal&lt;br class='autobr' /&gt; Bonus damage duration increased from 6 to 8 seconds.&lt;/p&gt;
&lt;p&gt;Legendaries&lt;br class='autobr' /&gt; Aspect of Ancestral Force&lt;br class='autobr' /&gt; Damage increased from 32-50% to 40-58%.&lt;br class='autobr' /&gt; Death Wish Aspect&lt;br class='autobr' /&gt; Thorns increased from .5-.75 to .65-.85.&lt;br class='autobr' /&gt; Aspect of Unrelenting Fury&lt;br class='autobr' /&gt; Core Skill cost to refund increased from 10-20% to 20-30%.&lt;br class='autobr' /&gt; Additional functionality :&lt;br class='autobr' /&gt; Cost refund also granted when hitting Bosses.&lt;br class='autobr' /&gt; Aspect of Ancestral Charge&lt;br class='autobr' /&gt; Damage increased from 50-100% to 75-125%.&lt;br class='autobr' /&gt; Aspect of Burning Rage&lt;br class='autobr' /&gt; Damage increased from .22-.28 to .3-.38.&lt;br class='autobr' /&gt; Aspect of Bul-Kathos&lt;br class='autobr' /&gt; Damage reduction while in Earthquakes increased from 5-15% to 15-25%.&lt;br class='autobr' /&gt; Earthquake Aspect&lt;br class='autobr' /&gt; Damage bonus in Earthquakes increased from 5-15% to 15-25%.&lt;/p&gt;
&lt;p&gt;Uniques&lt;br class='autobr' /&gt; Fields of Crimson&lt;br class='autobr' /&gt; Damage increased from .18-.34 to .22-.38.&lt;br class='autobr' /&gt; Damage that enemies take standing in pools increased from 15% to 20%.&lt;br class='autobr' /&gt; Rupture Cooldown Reduction affix replaced with Bonus Critical Strike Damage.&lt;br class='autobr' /&gt; Hellhammer&lt;br class='autobr' /&gt; Damage increased from .6-.8 to .85-1.1.&lt;br class='autobr' /&gt; Burning duration increased from 3 to 4 seconds.&lt;br class='autobr' /&gt; Damage to Crowd Controlled Enemies affix replaced with Bonus Critical Strike Damage.&lt;br class='autobr' /&gt; Ramaladni's Magnum Opus&lt;br class='autobr' /&gt; Physical Damage affix replaced with Vulnerable Damage.&lt;br class='autobr' /&gt; 100,000 Steps&lt;br class='autobr' /&gt; Attacks reduce Evade's cooldown affix replace with bonus Evade charges.&lt;br class='autobr' /&gt; Damage against Stunned affix replace with bonus Movement Speed.&lt;br class='autobr' /&gt; Battle Trance&lt;br class='autobr' /&gt; Basic Skill Damage affix replaced with Cooldown Reduction.&lt;br class='autobr' /&gt; Bonus Attack Speed to other skills increased from 10-20% to 35-45%.&lt;/p&gt;
&lt;p&gt;Rogue&lt;br class='autobr' /&gt;
Skills&lt;br class='autobr' /&gt; Fundamental Invigorating Strike&lt;br class='autobr' /&gt; Energy threshold increased from 50% to 75%.&lt;br class='autobr' /&gt; Primary Forceful Arrow&lt;br class='autobr' /&gt; Every third cast pierces enemies.&lt;br class='autobr' /&gt; Enhanced Caltrops&lt;br class='autobr' /&gt; Damage bonus increased from 3% to 5%.&lt;br class='autobr' /&gt; Poison Trap&lt;br class='autobr' /&gt; Damage increased from 344% to 396%.&lt;br class='autobr' /&gt; Supreme Rain of Arrows&lt;br class='autobr' /&gt; Rain of Arrow's first wave Knocks Down enemies for 3 seconds.&lt;/p&gt;
&lt;p&gt;Passives&lt;br class='autobr' /&gt; Victimize&lt;br class='autobr' /&gt; Lucky Hit chance increased from 35% to 45%.&lt;br class='autobr' /&gt; Rugged&lt;br class='autobr' /&gt; Damage Reduction against Damage over Time effects increased from 6/12/18% to 9/18/27%.&lt;br class='autobr' /&gt; Siphoning Strikes&lt;br class='autobr' /&gt; Lucky Hit chance increased from 75% to 85%.&lt;/p&gt;
&lt;p&gt;Legendaries&lt;br class='autobr' /&gt; Aspect of Elusive Menace&lt;br class='autobr' /&gt; No longer requires hits to be from Close enemies.&lt;br class='autobr' /&gt; Aspect of Quickening Fog&lt;br class='autobr' /&gt; You automatically drop a Smoke Grenade at the end of Dash. Smoke Grenades reduce Dash's cooldown by .4-.6 seconds per target hit, up to 2-3 seconds.&lt;/p&gt;
&lt;p&gt;Uniques&lt;br class='autobr' /&gt; Windforce&lt;br class='autobr' /&gt; All Stats affix replaced with Vulnerable Damage.&lt;br class='autobr' /&gt; Word of Hakan&lt;br class='autobr' /&gt; Ultimate Damage affix replaced with Cooldown Reduction.&lt;/p&gt;
&lt;p&gt;Druid&lt;br class='autobr' /&gt;
Skills&lt;br class='autobr' /&gt; Earth Spike&lt;br class='autobr' /&gt; Spirit gain increased from 11 to 13.&lt;br class='autobr' /&gt; Claw&lt;br class='autobr' /&gt; Spirit gain increased from 11 to 12.&lt;br class='autobr' /&gt; Storm Strike&lt;br class='autobr' /&gt; Spirit gain increased from 14 to 15.&lt;br class='autobr' /&gt; Wind Shear&lt;br class='autobr' /&gt; Spirit gain increased from 13 to 14.&lt;br class='autobr' /&gt; Maul&lt;br class='autobr' /&gt; Spirit gain increased from 15 to 17.&lt;br class='autobr' /&gt; Wolves&lt;br class='autobr' /&gt; Passive damage increased from 7.8% to 11%.&lt;br class='autobr' /&gt; Active damage increased from 110% to 135%.&lt;br class='autobr' /&gt; Enhanced Wolf Pack&lt;br class='autobr' /&gt; Damage bonus increased from 20% to 25%.&lt;br class='autobr' /&gt; Brutal Wolf Pack&lt;br class='autobr' /&gt; Attack Speed bonus increased from 20% to 25%.&lt;br class='autobr' /&gt; Ferocious Wolf Pack&lt;br class='autobr' /&gt; Fortify amount increased from 5% to 8%.&lt;br class='autobr' /&gt; Ravens&lt;br class='autobr' /&gt; Passive damage increased from 13% to 20%.&lt;br class='autobr' /&gt; Brutal Ravens&lt;br class='autobr' /&gt; Additional functionality :&lt;br class='autobr' /&gt; Increase the passive damage of Ravens by 40%.&lt;br class='autobr' /&gt; Rabies&lt;br class='autobr' /&gt; Damage over time increased from 76% to 110%.&lt;/p&gt;
&lt;p&gt;Paragon&lt;br class='autobr' /&gt; Lightning Resilience Rare Node&lt;br class='autobr' /&gt; Maximum Life bonus increased from 4% to 6%.&lt;/p&gt;
&lt;p&gt;Legendaries&lt;br class='autobr' /&gt; Aspect of Metamorphic Stone&lt;br class='autobr' /&gt; Spirit cost reduced from 60 to 50.&lt;br class='autobr' /&gt; Damage dealt increased from 80-100% to 100-120%.&lt;br class='autobr' /&gt; Aspect of the Alpha&lt;br class='autobr' /&gt; Damage increased from 75-100% to 90-115%.&lt;br class='autobr' /&gt; Mangled Aspect&lt;br class='autobr' /&gt; Resource gain increased from 1 to 3.&lt;/p&gt;
&lt;p&gt;Class Mechanic&lt;br class='autobr' /&gt; Overload&lt;br class='autobr' /&gt; Lucky Hit Chance increased from 20% to 40%.&lt;/p&gt;
&lt;p&gt;Sorcerer&lt;br class='autobr' /&gt;
Skills&lt;br class='autobr' /&gt; Flickering Fire Bolt&lt;br class='autobr' /&gt; Fire Bolt generates 2 Mana when hitting an enemy.&lt;br class='autobr' /&gt; Enhanced Fireball&lt;br class='autobr' /&gt; Casting Fireball increases its radius by 50%.&lt;br class='autobr' /&gt; Destructive Fireball&lt;br class='autobr' /&gt; Fireball's Critical Strike Damage is increased by 20%. This bonus is increased to 30% if Fireball hits at least 3 enemies.&lt;br class='autobr' /&gt; Greater Chain Lightning&lt;br class='autobr' /&gt; Each time Chain Lightning bounces, it deals 5% increased damage for its duration.&lt;br class='autobr' /&gt; Destructive Chain Lightning&lt;br class='autobr' /&gt; Chance to form Crackling Energy increased from 25% to 30%.&lt;/p&gt;
&lt;p&gt;Passives&lt;br class='autobr' /&gt; Vyr's Mastery&lt;br class='autobr' /&gt; Damage bonus increased from 10% to 15%.&lt;br class='autobr' /&gt; Esu's Ferocity&lt;br class='autobr' /&gt; Additional functionality :&lt;br class='autobr' /&gt; Both bonuses are also granted for 3 seconds when hitting a Boss with a Critical Strike.&lt;br class='autobr' /&gt; Combustion&lt;br class='autobr' /&gt; Your Burning effects deal x20% increased damage, plus an additional x2% increased damage per unique source of Burning you have applied to the enemy.&lt;/p&gt;
&lt;p&gt;Paragon&lt;br class='autobr' /&gt; Searing Heat Legendary Node&lt;br class='autobr' /&gt; Casting Fireball or Meteor increases your Critical Strike Chance by 5% for 5 seconds, up to 15%.&lt;br class='autobr' /&gt; Ceaseless Conduit Legendary Node&lt;br class='autobr' /&gt; Increase Crackling Energy's damage from 2% to 3% per 20 Intelligence the player has Reinforce Rare Glyph.&lt;br class='autobr' /&gt; Territorial Rare Glyph&lt;br class='autobr' /&gt; Damage reduction increased from 10% to 15%.&lt;br class='autobr' /&gt; Warding Rare Glyph&lt;br class='autobr' /&gt; Damage reduction increased from 13% to 25%.&lt;br class='autobr' /&gt; Keeper of Flames Rare Node&lt;br class='autobr' /&gt; Damage reduction increased from 4% to 5%.&lt;br class='autobr' /&gt; Bonus damage reduction increased from 4% to 5%.&lt;br class='autobr' /&gt; Smoldering Embers Rare Node&lt;br class='autobr' /&gt; Damage reduction from burning enemies increased from 4% to 5%.&lt;br class='autobr' /&gt; Bonus damage reduction from burning enemies increased from 4% to 5%.&lt;br class='autobr' /&gt; Guarded Rare Node&lt;br class='autobr' /&gt; Damage reduction from Vulnerable enemies increased from 4% to 5%.&lt;br class='autobr' /&gt; Bonus damage reduction from Vulnerable enemies increased from 4% to 5%.&lt;br class='autobr' /&gt; Oppressive Rare Node&lt;br class='autobr' /&gt; Damage reduction from Vulnerable enemies increased from 4% to 5%.&lt;br class='autobr' /&gt; Lightning Resilience Rare Node&lt;br class='autobr' /&gt; Maximum Life bonus increased from 4% to 6%.&lt;/p&gt;
&lt;p&gt;Legendaries&lt;br class='autobr' /&gt; Serpentine Aspect&lt;br class='autobr' /&gt; You may have 1 additional Hydra active, and Hydra's duration is increased by 14-24%.&lt;br class='autobr' /&gt; This now also affects Hydra's Enchantment Effect.&lt;br class='autobr' /&gt; Aspect of Conflagration&lt;br class='autobr' /&gt; Bonus Burning damage increased from 20-30% to 20-40%.&lt;br class='autobr' /&gt; Aspect of Engulfing Flames&lt;br class='autobr' /&gt; Bonus Burning damage increased from 30%-40% to 60%-80%.&lt;br class='autobr' /&gt; Aspect of Three Curses&lt;br class='autobr' /&gt; Increase the Critical Strike Damage of Meteor and Fireball by 20%-40%. Double this bonus against Healthy enemies.&lt;br class='autobr' /&gt; Flamewalker's Aspect&lt;br class='autobr' /&gt; Bonus Movement Speed duration increased from 4 to 6 seconds.&lt;br class='autobr' /&gt; Gravitational Aspect&lt;br class='autobr' /&gt; Ball Lightning orbits around you and deals 15-25% increased damage.&lt;br class='autobr' /&gt; Aspect of Unbroken Tether&lt;br class='autobr' /&gt; Additional Chain Lightning bounces increased from 2 to 4.&lt;br class='autobr' /&gt; Recharging Aspect&lt;br class='autobr' /&gt; Each time Chain Lightning bounces, you gain 1.5-3 Mana.&lt;br class='autobr' /&gt; Charged Aspect&lt;br class='autobr' /&gt; Bonus Movement Speed duration increased from 4 to 8 seconds.&lt;br class='autobr' /&gt; Aspect of the Bounding Conduit&lt;br class='autobr' /&gt; Bonus Movement Speed increased from 20-25% to 25-30%.&lt;br class='autobr' /&gt; New Legendary - Mage-Lord's Aspect&lt;br class='autobr' /&gt; Increase Vyr's Mastery Key Passive's Damage Reduction by 6-9% for each Close enemy, up to 18-27%.&lt;br class='autobr' /&gt; Aspect of Frozen Orbit&lt;br class='autobr' /&gt; Damage increased from 20-30% to 30-40%.&lt;br class='autobr' /&gt; Storm Swell Aspect&lt;br class='autobr' /&gt; Bonus damage increased from 11-20% to 21-30%.&lt;br class='autobr' /&gt; Snowveiled Aspect&lt;br class='autobr' /&gt; Unstoppable duration increased from 2-3 seconds to 3-5 seconds.&lt;br class='autobr' /&gt; Additional functionality :&lt;br class='autobr' /&gt; Also grants 10% bonus Armor for 3-5 seconds.&lt;br class='autobr' /&gt; Incendiary Aspect&lt;br class='autobr' /&gt; Lucky Hit : Damage from your Pyromancy skills has up to a 12-17% chance to restore 10 Mana.&lt;br class='autobr' /&gt; Snowguard's Aspect&lt;br class='autobr' /&gt; While within your own Blizzard and for 3 seconds after leaving it, you take 20-25% less damage.&lt;br class='autobr' /&gt; Aspect of Concentration&lt;br class='autobr' /&gt; Mana Regeneration increased from 20-30% to 40-50%.&lt;br class='autobr' /&gt; Duration requirement to gain its benefit reduced from 3 to 2 seconds.&lt;/p&gt;
&lt;p&gt;Uniques&lt;br class='autobr' /&gt; Gloves of the Illuminator&lt;br class='autobr' /&gt; Damage penalty reduced from 65-55% to 45-35%.&lt;br class='autobr' /&gt; Damage to Stunned affix replaced with Lucky Hit : Change to Restore Resource.&lt;br class='autobr' /&gt; Illuminator's first bounce occurs much closer to the player.&lt;/p&gt;
&lt;p&gt;Necromancer&lt;br class='autobr' /&gt;
Skills&lt;br class='autobr' /&gt; Enhanced Bone Spirit&lt;br class='autobr' /&gt; Cooldown reduction increased from 6 to 7 seconds.&lt;/p&gt;
&lt;p&gt;Paragon&lt;br class='autobr' /&gt; Wither Legendary Board&lt;br class='autobr' /&gt; Willpower requirement for bonuses reduced from 50 to 40.&lt;br class='autobr' /&gt; Bonus damage per 40 Willpower increased from 2.5% to 4%.&lt;/p&gt;
&lt;p&gt;Legendaries&lt;br class='autobr' /&gt; Aspect of Empowering Reaper&lt;br class='autobr' /&gt; Damaging enemies with Sever has a 10-20% chance to spawn a pool of Blight under the target that deals 20-60% bonus damage. This effect can only happen once every 3 seconds.&lt;br class='autobr' /&gt; Aspect of Exposed Flesh&lt;br class='autobr' /&gt; Lucky Hit : Up to a 10% chance to generate 30-50 Essence when hitting a Vulnerable enemy.&lt;br class='autobr' /&gt; Aspect of Decay&lt;br class='autobr' /&gt; Damage increased from 20-40% to 25-45%.&lt;br class='autobr' /&gt; Aspect of Torment&lt;br class='autobr' /&gt; Essence Regeneration increased from 20-30% to 90-170%.&lt;br class='autobr' /&gt; Hulking Aspect&lt;br class='autobr' /&gt; Legendary category changed from Resource to Utility.&lt;br class='autobr' /&gt; Chance for Golem to reduce its cooldown increased from 1-4% to 2-5%.&lt;br class='autobr' /&gt; Chance to Golem to spawn a corpse increased from 0.5-2% to 1-2.5%.&lt;/p&gt;
&lt;p&gt;Uniques&lt;br class='autobr' /&gt; Greaves of the Empty Tomb&lt;br class='autobr' /&gt; Intelligence affix replaced with Bonus Movement Speed.&lt;/p&gt;
&lt;p&gt;Minions&lt;br class='autobr' /&gt; The following attacks now deal reduced damage to Druid Companions and Necromancer Minions :&lt;br class='autobr' /&gt; Balrog&lt;br class='autobr' /&gt; Fire Breath&lt;br class='autobr' /&gt; Elite Affixes&lt;br class='autobr' /&gt; Fire Enchanted&lt;br class='autobr' /&gt; Electrified Obelisks&lt;br class='autobr' /&gt; Shock Lance&lt;/p&gt;
&lt;p&gt;Gameplay Updates&lt;br class='autobr' /&gt;
Monster Density&lt;br class='autobr' /&gt;
We are increasing monster density in Nightmare Dungeons and in Helltide.&lt;br class='autobr' /&gt; Bosses above Level 60 will have more health. Examples :&lt;br class='autobr' /&gt; Bosses at Level 60 and below remain unchanged.&lt;br class='autobr' /&gt; Bosses at Level 80 have 50% increased health.&lt;br class='autobr' /&gt; Bosses at Level 100 have 100% increased health.&lt;br class='autobr' /&gt; Bosses at Level 120 have 120% increased health.&lt;br class='autobr' /&gt; Bosses at Level 150 and above have 150% increased health.&lt;/p&gt;
&lt;p&gt;Bosses and Events&lt;br class='autobr' /&gt; Developer's Note : We are making adjustments to the health values of high-level boss monsters.&lt;/p&gt;
&lt;p&gt; Level 35 and higher boss monsters will now have a 100% chance to drop a Legendary item.&lt;br class='autobr' /&gt; Treasure Goblins now have an increased Legendary item drop chance from Level 6-14 and guarantee a Legendary item drop starting at Level 15.&lt;br class='autobr' /&gt; Legion Events are now more rewarding and guarantee a Legendary item drop starting at level 35.&lt;/p&gt;
&lt;p&gt;General&lt;br class='autobr' /&gt; We have made multiple improvements on how damage and other effects interact with active barriers.&lt;br class='autobr' /&gt; Bonus damage or bonus effects that are applied on-hit or when dealing damage will now apply that same effect through barriers.&lt;br class='autobr' /&gt; Ex : The Exploit Paragon Glyph will now apply Vulnerable to enemies that have an active barrier.&lt;br class='autobr' /&gt; Cheat death effects will now work properly when the player has an active barrier.&lt;br class='autobr' /&gt; This also affects PvP play.&lt;br class='autobr' /&gt; Varshan will now break through any Bone Wall segments he dashes through.&lt;br class='autobr' /&gt; The cost for refunding Skill and Paragon Points has been reduced. The reduction starts small at lower Levels and hits a maximum of 40% at Level 100.&lt;br class='autobr' /&gt; Ex : Level 50 - 12%, Level 60 - 18%, Level 70 - 24%, Level 80 - 30%.&lt;br class='autobr' /&gt; We've increased the stack limit for Elixirs from 20 to 99.&lt;br class='autobr' /&gt; An additional Stash Tab can now be purchased at the Stash with gold.&lt;br class='autobr' /&gt; We have restored the cast time for Leave Dungeon back to 3 seconds.&lt;/p&gt;
&lt;p&gt; Developer's Note : Leave Dungeon ability was being used as another method of easy escape from danger in dungeons, particularly for Hardcore players. However, we recognize that this is outweighed by the downside of the game feeling less responsive. We've heard your feedback, and are reversing this change.&lt;/p&gt;
&lt;p&gt; The following Nightmare Dungeon affixes have been removed :&lt;br class='autobr' /&gt; Resource Burn&lt;br class='autobr' /&gt; Backstabbers&lt;br class='autobr' /&gt; Empowered Elites (Cold Enchanted)&lt;/p&gt;
&lt;p&gt;Malignant Hearts&lt;br class='autobr' /&gt; Caged Heart of Spellbreaking&lt;br class='autobr' /&gt; Changed to : Upon taking Elemental Damage, gain 10-20% Damage Reduction for 5 seconds.&lt;/p&gt;
&lt;p&gt;Generic Unique Items&lt;br class='autobr' /&gt; Temerity&lt;br class='autobr' /&gt; + All Stats affix replaced with Max Life.&lt;br class='autobr' /&gt; Barrier is now based on maximum Life.&lt;br class='autobr' /&gt; Now properly accounted by conditions checking for the player having a Barrier.&lt;/p&gt;
&lt;p&gt;Bug Fixes&lt;br class='autobr' /&gt;
Accessibility&lt;br class='autobr' /&gt; Screen Reader support for reading class icons has been added.&lt;br class='autobr' /&gt; Fixed an issue where the Screen Reader wouldn't read out capitalized, accented letters, or special characters.&lt;/p&gt;
&lt;p&gt;Cooperative Play&lt;br class='autobr' /&gt; Fixed an issue where progression in the Final Straw quest could be blocked during Co-op play.&lt;br class='autobr' /&gt; Fixed an issue where only the first player could activate Points of Interest during Co-op play.&lt;br class='autobr' /&gt; Fixed an issue where using a Town Portal while attempting to enter a dungeon would cause both players to get stuck during Local Co-Op play.&lt;br class='autobr' /&gt; Fixed an issue where follower NPCs could not function properly in scenarios where players were mounted during Local Co-Op play.&lt;br class='autobr' /&gt; Fixed an issue where the quest progress tracker of other players wouldn't display properly in certain situations during Local Co-Op play.&lt;br class='autobr' /&gt; Fixed an issue where the Season Info would not properly display when Player 2 created a new character during Local Co-Op play.&lt;br class='autobr' /&gt; Fixed an issue where a player engaged in conversation with an NPC would see a black screen if another player in their party teleported away.&lt;/p&gt;
&lt;p&gt;Dungeons&lt;br class='autobr' /&gt; Fixed an issue where progression in the Seaside Decent Dungeon could be blocked when the Butcher or a Treasure Goblin spawned behind the barrier.&lt;br class='autobr' /&gt; Fixed an issue where the Determination malignant power wouldn't function against the Resource Burn affix for Nightmare Dungeons.&lt;br class='autobr' /&gt; Fixed an issue where the Resource Burn affix for Nightmare Dungeons was applying from close enemies and not just distant enemies.&lt;br class='autobr' /&gt; Fixed an issue where the Boss in the Den of the Blighted could be damaged through the fog wall.&lt;br class='autobr' /&gt; Critters, non-combative creatures,in Nightmare Dungeons with the Death Pulse affix will no longer explode on death (this explosion was never dealing damage).&lt;br class='autobr' /&gt; Fixed an issue where players could leave their Party after dying in a Nightmare dungeon, re-enter their party, and then re-enter the dungeon and not have their revives count towards the Dungeon's revive cap.&lt;br class='autobr' /&gt; Fixed an issue where Animus carriers killed before the Animus objective was triggered would not drop Animus, blocking dungeon progression.&lt;br class='autobr' /&gt; Fixed an issue where the Reset Dungeon button often malfunctioned.&lt;br class='autobr' /&gt; Fixed an issue where Keeper Xor'lim sometimes would not drop Garan's Key in the Garan Hold Nightmare Dungeon.&lt;/p&gt;
&lt;p&gt;Gameplay&lt;br class='autobr' /&gt;
Barbarian&lt;br class='autobr' /&gt; Fixed an issue where Charge didn't carry all enemies hit along with the Barbarian.&lt;br class='autobr' /&gt; Fixed an issue where Lunging Strike could cause the player character to get stuck under the ground.&lt;br class='autobr' /&gt; Fixed an issue where the bonus Critical Strike chance granted by the Focused Rage malignant power could be consumed by non-combat skills.&lt;br class='autobr' /&gt; Fixed an issue where the Aspect of Berserk Ripping wouldn't cause targets to bleed when Berserking.&lt;/p&gt;
&lt;p&gt;Druid&lt;br class='autobr' /&gt; The tooltip for the Moonrage malignant power now also communicates the power's additional Lucky Hit chance of spawning a wolf when damaging a boss.&lt;br class='autobr' /&gt; This tooltip now properly communicates that it grants +3 ranks to Wolves.&lt;br class='autobr' /&gt; Fixed an issue where Call of the Wild and Aspect of the Stampede were not properly affecting the passive portions of Companion skills and the active portion of Wolves.&lt;/p&gt;
&lt;p&gt;Necromancer&lt;br class='autobr' /&gt; Fixed an issue that caused more Blood Orbs than intended to be active at the same time. Blood Orbs now function like Crackling Energy in that they cap at 30.&lt;br class='autobr' /&gt; Fixed an issue where guaranteed Overpower attacks from the Rathma's Vigor key passive were not benefiting from the Paragon Legendary Node Bloodbath.&lt;br class='autobr' /&gt; Fixed an issue where the automatic Corpse Explosion casts from the Sacrilegious malignant power could ignore the damage reducing effect from the power when using unenhanced Corpse Explosion.&lt;br class='autobr' /&gt; Fixed an issue where the Untimely Death aspect only increased Overpower damage on the Blood Lance that was cast and not other lanced targets.&lt;br class='autobr' /&gt; Fixed an issue where when the Decrepit Aura Malignant Power was equipped twice, the power with the lowest number of near enemies required to activate was not the one that would trigger.&lt;br class='autobr' /&gt; Fixed an issue where shields held by a Necromancer would cover their face in loading screens. Fixed an issue where the Necromancer's Imperfectly Balanced passive could only have 1 point allocated to it.&lt;br class='autobr' /&gt; Fixed an issue where the Decrepit Aura malignant power wouldn't trigger when mounted.&lt;/p&gt;
&lt;p&gt;Rogue&lt;br class='autobr' /&gt; Fixed an issue where Poison Trap could be infinitely cast without spending Energy by using the Concealment skill near zone transition areas.&lt;br class='autobr' /&gt; Fixed an issue where the Shadow clone's taunt effect from the Trickery malignant power could Taunt other players in PvP, and the taunt was not breakable by Unstoppable effects.&lt;br class='autobr' /&gt; Fixed an issue where the Inner Sight gauge would not fill up when attacking a monster with the effect from the Barber Malignant Heart active.&lt;/p&gt;
&lt;p&gt;Sorcerer&lt;br class='autobr' /&gt; Fixed an issue where the Elemental Dominance passive didn't function correctly when using Core and Mastery skills that dealt Damage over Time.&lt;br class='autobr' /&gt; Ex : A meteor cast at above 50 mana that would take you under 50 mana would not get the full damage bonus.&lt;br class='autobr' /&gt; Fixed an issue where the Omnipower Malignant Power wouldn't properly consume additional mana, which would then not trigger other interactions with additional resource consumption.&lt;br class='autobr' /&gt; Ex : the damage reduction from the Mana Shield passive.&lt;br class='autobr' /&gt; Fixed an issue where the Omnipower malignant power was inconsistently launching the appropriate number of projectiles. In addition, the tooltip has been updated to better describe the power.&lt;/p&gt;
&lt;p&gt; Developer's Note : The previous tooltip was a bit misleading as it did not consume the entirety of your mana pool. It will consume as much as it can depending on the number rolled on the affix.&lt;/p&gt;
&lt;p&gt; Fixed an issue where the effects from the Dark Dance malignant power would reset the Align the Elements passive.&lt;br class='autobr' /&gt; Fixed an issue where the random location teleport effect from The Oculus could cause players to get stuck in the environment.&lt;/p&gt;
&lt;p&gt;General&lt;br class='autobr' /&gt; Fixed an issue where the speed increase from the Spur skill while mounted was slower on Controller than Keyboard and Mouse.&lt;br class='autobr' /&gt; Fixed an issue where Invasion portals spawned during certain Helltide events could be pushed off screen with Fear effects.&lt;br class='autobr' /&gt; Fixed an issue where Paragon Rare Nodes would sometimes not provide bonuses with stat-boosting gear.&lt;br class='autobr' /&gt; Fixed an issue where continuously enchanting an item could result in having the same stat show repeatedly in subsequent re-rolls.&lt;br class='autobr' /&gt; Fixed an issue where post-death damaging effects ignored the damage reduction from stats of close or distant enemies.&lt;br class='autobr' /&gt; Fixed an issue where mounting your steed while moving would behave erratically when playing on console.&lt;/p&gt;
&lt;p&gt;Monsters&lt;br class='autobr' /&gt; Fixed an issue where Elite enemies with the Teleporter affix could teleport from off-screen and deal excessive damage.&lt;br class='autobr' /&gt; Fixed an issue where Tusked Charger enemies could still damage the player after dying.&lt;br class='autobr' /&gt; Fixed an issue where the Corpse Spawn enemy wouldn't attack the player.&lt;br class='autobr' /&gt; Fixed an issue where the Mahjoob monster was more difficult to defeat than intended.&lt;/p&gt;
&lt;p&gt;Quests&lt;br class='autobr' /&gt; Fixed an issue where progression would be blocked during the Reject the Mother quest if the player left the game and came back.&lt;br class='autobr' /&gt; Fixed an issue where Quest objectives could be missed while mounted during the Desperate Remedies quest.&lt;br class='autobr' /&gt; Fixed an issue where the Fury Against Fate quest could have its progression blocked.&lt;br class='autobr' /&gt; Fixed an issue where the Quest tracker pin would not be visible outside of the zone where the Ruins of Faith quest was located.&lt;br class='autobr' /&gt; Fixed an issue where the Gore-soaked barricade could become indestructible after exiting and returning to the Cellar during the Fury Against Fate quest.&lt;br class='autobr' /&gt; Fixed an issue where players could repeatedly fight Varshan during the final Seasonal quest by resetting the Dungeon where he spawns.&lt;/p&gt;
&lt;p&gt;Season of the Malignant&lt;br class='autobr' /&gt; Fixed an issue where the Prudent Heart malignant power would not trigger while mounted.&lt;br class='autobr' /&gt; Fixed an issue where the Dark Dance malignant power could behave as if the player was damaging themselves, which could apply other effects that occur when the player deals damage.&lt;br class='autobr' /&gt; Fixed an issue where the Invoker of Varshan recipe could be lost.&lt;br class='autobr' /&gt; For any player that lost the recipe, it can be acquired from any malignant kill after the seasonal quest line has been completed.&lt;br class='autobr' /&gt; Fixed an issue where the Barber malignant power would absorb damage from all other players and not just the player with it equipped.&lt;br class='autobr' /&gt; Fixed an issue where the Urn of Bargaining season blessing was increasing the enchant costs for items.&lt;br class='autobr' /&gt; Fixed an issue where the Dark Dance Malignant Heart could kill the player. It will no longer consume life if the player does not have enough life to pay.&lt;/p&gt;
&lt;p&gt;Shop and Battle Pass&lt;br class='autobr' /&gt; Fixed an issue where the Arise emote's visual effects wouldn't appear when playing on low graphical settings.&lt;br class='autobr' /&gt; Fixed an issue where the Dagger Tap emote for Rogue from the Battle Pass would lock player movement for its duration.&lt;br class='autobr' /&gt; Fixed an issue where the female Necromancer animation for the Cage Puppetry emote had visual errors in the preview.&lt;br class='autobr' /&gt; Fixed an issue where the Phantasm Walker cosmetic set had multiple visual errors, such as clipping.&lt;/p&gt;
&lt;p&gt;UI&lt;br class='autobr' /&gt; Fixed an issue where text was missing when speaking to Kres during the Tangled Memories quest.&lt;br class='autobr' /&gt; Fixed an issue where the subtitles during the Light Extinguished quest were out of sync with the voiced dialogue.&lt;br class='autobr' /&gt; Fixed an issue where the tooltip would show the wrong name for Wrathful Malignant Hearts when equipping two rings with the heart socketed in it.&lt;br class='autobr' /&gt; Fixed multiple issues with text description inconsistency in Shop Bundles.&lt;br class='autobr' /&gt; Fixed an issue where the Scroll of Amnesia tooltip referenced stat points instead of Paragon Points.&lt;br class='autobr' /&gt; Fixed an issue where the tooltips for the Social and Miscellaneous tabs in the action wheel were mismatched.&lt;br class='autobr' /&gt; Fixed an issue where the tooltip for Battlepass emotes would erroneously describe the Emotes as Shop emotes instead of Seasonal emotes.&lt;br class='autobr' /&gt; Fixed an issue where the Coldiron Aegis displayed as supporting all classes, even though not all classes can use shields.&lt;br class='autobr' /&gt; Fixed an issue where the timer for Whispers could display incorrectly.&lt;br class='autobr' /&gt; Fixed an issue where the Stele of Velkhova and Hero Overwhelmed headstones were missing names in the Wardrobe.&lt;br class='autobr' /&gt; Fixed multiple Localization issues.&lt;br class='autobr' /&gt; Fixed an issue where the button highlights for controller would disappear after dismissing the Buy More Platinum prompt while navigating the Battle Pass menu.&lt;br class='autobr' /&gt; Fixed an issue where The Hero list could not be re-ordered.&lt;br class='autobr' /&gt; Fixed an issue where the player's displayed death marker on the minimap was inaccurate compared to where their corpse was.&lt;br class='autobr' /&gt; Fixed an issue where the quest markers would display incorrectly if the player left the area and returned during the Answers in the Ashes quest.&lt;br class='autobr' /&gt; Fixed an issue where Mount Armor and Trophies wouldn't update when selecting other Mounts in the Stable Master Vendor menu.&lt;br class='autobr' /&gt; Fixed an issue where controller button highlights could disappear in the Stablemaster's menu.&lt;br class='autobr' /&gt; Fixed an issue where the Battle Pass interface would not properly navigate to the appropriate tier after tier skipping.&lt;br class='autobr' /&gt; Fixed an issue where the Die ! Emote from the battle pass displayed its name incorrectly.&lt;/p&gt;
&lt;p&gt;Miscellaneous&lt;br class='autobr' /&gt; Fixed an issue where the Reins of the Bloody steed would reappear in the Stablemaster's menu after it was already acquired.&lt;br class='autobr' /&gt; Fixed an issue where opening multiple Clan Profile windows would cause a crash.&lt;br class='autobr' /&gt; Fixed an issue where a certain Necromancer hairstyle would intersect the character's neck in cutscenes.&lt;br class='autobr' /&gt; Fixed an issue where Audio from Cormond could be heard even if the player was far away from him during the Enter the Forest Clearing quest step.&lt;br class='autobr' /&gt; Fixed an issue where the weather effect and map color change to denote Helltide would persist after Helltide ended.&lt;br class='autobr' /&gt; Fixed an issue where skipping the initial cutscene after creating a new character could cause a crash.&lt;br class='autobr' /&gt; Fixed an issue where the Bloody Liquid Steed was not always rewarded after defeating Echo of Lilith.&lt;br class='autobr' /&gt; Various other visual, stability, and performance improvements for all platforms.&lt;/p&gt;
&lt;/blockquote&gt;&lt;/div&gt;
		
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