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	<title>Dark Rezo</title>
	<link>http://darkrezo.com/</link>
	<description>Un nexus o&#249; partager des passions et des informations.</description>
	<language>fr</language>
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	<item xml:lang="fr">
		<title>1.404</title>
		<link>http://www.darkrezo.com/jeux-videos/jeux-blizzard/warcraft-iii/survival/article/1-404</link>
		<guid isPermaLink="true">http://www.darkrezo.com/jeux-videos/jeux-blizzard/warcraft-iii/survival/article/1-404</guid>
		<dc:date>2026-10-04T15:11:16Z</dc:date>
		<dc:format>text/html</dc:format>
		<dc:language>fr</dc:language>
		<dc:creator>Dark Funifuteur</dc:creator>



		<description>
&lt;p&gt;Survival 1.404
&lt;br class='autobr' /&gt;
One change, from Newt's report on the 1.403 open test : the Steel Tower could not be finished by a Constructor or a Templar, because the recipe asked for a machine gun in the builder's inventory and only the Marine is allowed to carry one &#8212; every other unit drops it on the ground. Newt spent the whole set of materials trying. &lt;br class='autobr' /&gt;
Steel Tower : the recipe no longer asks for the machine gun. It now costs 4x Steel Bar and 1x Power Crystal.
&lt;br class='autobr' /&gt;
The item builds an unarmed Steel Tower (&#8230;)&lt;/p&gt;


-
&lt;a href="http://www.darkrezo.com/jeux-videos/jeux-blizzard/warcraft-iii/survival/" rel="directory"&gt;survival&lt;/a&gt;


		</description>


 <content:encoded>&lt;img src='http://www.darkrezo.com/local/cache-vignettes/L150xH150/svl-2-45950.png?1791126699' class='spip_logo spip_logo_right' width='150' height='150' alt=&#034;&#034; /&gt;
		&lt;div class='rss_texte'&gt;&lt;blockquote class=&#034;spip&#034;&gt;
&lt;p&gt;Survival 1.404&lt;br class='autobr' /&gt;
One change, from Newt's report on the 1.403 open test : the Steel Tower could not be finished by a Constructor or a Templar, because the recipe asked for a machine gun in the builder's inventory and only the Marine is allowed to carry one &#8212; every other unit drops it on the ground. Newt spent the whole set of materials trying.&lt;/p&gt;
&lt;p&gt;Steel Tower : the recipe no longer asks for the machine gun. It now costs 4x Steel Bar and 1x Power Crystal.&lt;br class='autobr' /&gt;
The item builds an unarmed Steel Tower with a single inventory slot, the same way the Basic Tower works.&lt;br class='autobr' /&gt;
Put a machine gun in that slot and the tower becomes the armed Steel Tower, with the same 3000 HP, armour 30 and splash attack as before.&lt;/p&gt;
&lt;p&gt;So the machine gun goes straight from a Marine's hands into the tower, and the builder never has to touch it.&lt;/p&gt;
&lt;p&gt;The notice still stands : 1.402, 1.403 and 1.404 have not been fully tested. Tell us what you find on Discord : &lt;a href=&#034;https://discord.gg/mTcNGYdXjE&#034; class=&#034;spip_url spip_out auto&#034; rel=&#034;nofollow external&#034;&gt;https://discord.gg/mTcNGYdXjE&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Files : Survival 1.404.w3x (English). &lt;br class='autobr' /&gt;
In game, press F9 for the full list (quest &#034;1.404 : Steel Tower&#034;).&lt;/p&gt;
&lt;/blockquote&gt;
&lt;div class='spip_document_1981 spip_document spip_documents spip_document_file spip_documents_center spip_document_center'&gt;
&lt;figure class=&#034;spip_doc_inner&#034;&gt;
&lt;a href='http://www.darkrezo.com/IMG/zip/survival_1.404_w3x.zip' class=&#034; spip_doc_lien&#034; title='Zip - 2.9 Mio' type=&#034;application/zip&#034;&gt;&lt;img src='http://www.darkrezo.com/local/cache-vignettes/L64xH64/zip-f045b.svg?1791098722' width='64' height='64' alt='' /&gt;&lt;/a&gt;
&lt;/figure&gt;
&lt;/div&gt;&lt;/div&gt;
		
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	</item>
	<item xml:lang="fr">
		<title>1.403</title>
		<link>http://www.darkrezo.com/jeux-videos/jeux-blizzard/warcraft-iii/survival/article/1-403</link>
		<guid isPermaLink="true">http://www.darkrezo.com/jeux-videos/jeux-blizzard/warcraft-iii/survival/article/1-403</guid>
		<dc:date>2026-10-04T14:59:17Z</dc:date>
		<dc:format>text/html</dc:format>
		<dc:language>fr</dc:language>
		<dc:creator>Dark Funifuteur</dc:creator>



		<description>
&lt;p&gt;an update &lt;br class='autobr' /&gt;
Survival 1.403
&lt;br class='autobr' /&gt;
Quick fixes on top of the open-test reports. Thanks to Thamba, insanemarine and chris.corax.
&lt;br class='autobr' /&gt;
Pet : the level 6 attribute bonus gave nothing. It now gives the 12 points its tooltip promises (a defect from 1.382).
&lt;br class='autobr' /&gt;
Melting Pot : building it is now its own ability, with hotkey F. It used to be built on Berserk, which brought the requirement that blocked it, the E hotkey shared with the Stone Tower, and an order conflict.
&lt;br class='autobr' /&gt;
Melt, on the building itself, left the same (&#8230;)&lt;/p&gt;


-
&lt;a href="http://www.darkrezo.com/jeux-videos/jeux-blizzard/warcraft-iii/survival/" rel="directory"&gt;survival&lt;/a&gt;


		</description>


 <content:encoded>&lt;img src='http://www.darkrezo.com/local/cache-vignettes/L150xH150/svl-84ea7.png?1791125968' class='spip_logo spip_logo_right' width='150' height='150' alt=&#034;&#034; /&gt;
		&lt;div class='rss_texte'&gt;&lt;p&gt;an update&lt;/p&gt;
&lt;div class='spip_document_1975 spip_document spip_documents spip_document_file spip_documents_center spip_document_center'&gt;
&lt;figure class=&#034;spip_doc_inner&#034;&gt;
&lt;a href='http://www.darkrezo.com/IMG/zip/survival_1.403_w3x.zip' class=&#034; spip_doc_lien&#034; title='Zip - 2.9 Mio' type=&#034;application/zip&#034;&gt;&lt;img src='http://www.darkrezo.com/local/cache-vignettes/L64xH64/zip-f045b.svg?1791098722' width='64' height='64' alt='' /&gt;&lt;/a&gt;
&lt;/figure&gt;
&lt;/div&gt;
&lt;blockquote class=&#034;spip&#034;&gt;
&lt;p&gt;Survival 1.403&lt;br class='autobr' /&gt;
Quick fixes on top of the open-test reports. Thanks to Thamba, insanemarine and chris.corax.&lt;br class='autobr' /&gt;
Pet : the level 6 attribute bonus gave nothing. It now gives the 12 points its tooltip promises (a defect from 1.382).&lt;br class='autobr' /&gt;
Melting Pot : building it is now its own ability, with hotkey F. It used to be built on Berserk, which brought the requirement that blocked it, the E hotkey shared with the Stone Tower, and an order conflict.&lt;br class='autobr' /&gt;
Melt, on the building itself, left the same base for the same reason.&lt;/p&gt;
&lt;/blockquote&gt;&lt;/div&gt;
		
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	</item>
	<item xml:lang="fr">
		<title>1.402</title>
		<link>http://www.darkrezo.com/jeux-videos/jeux-blizzard/warcraft-iii/survival/article/1-402</link>
		<guid isPermaLink="true">http://www.darkrezo.com/jeux-videos/jeux-blizzard/warcraft-iii/survival/article/1-402</guid>
		<dc:date>2026-09-16T16:43:01Z</dc:date>
		<dc:format>text/html</dc:format>
		<dc:language>fr</dc:language>
		<dc:creator>Dark Funifuteur</dc:creator>



		<description>
&lt;p&gt;second update &lt;br class='autobr' /&gt;
Fixes Melting Pot : Berserk-based abilities inherited a requirement from the game (shown as &#8220;Troll Berserker&#8221;) that blocked building it. The requirement was removed. The Pacman no longer vanishes on planet travel, and can be bought again if it does. The commander no longer loses points for kills made by the ship cannon. Gates : a player without the rank no longer closes the bridge gate (Corporal) or the officers' wing gate (2nd Lieutenant) for everyone. The refusal now tells (&#8230;)&lt;/p&gt;


-
&lt;a href="http://www.darkrezo.com/jeux-videos/jeux-blizzard/warcraft-iii/survival/" rel="directory"&gt;survival&lt;/a&gt;


		</description>


 <content:encoded>&lt;img src='http://www.darkrezo.com/local/cache-vignettes/L150xH150/contentsvl-3-eb076.png?1791096401' class='spip_logo spip_logo_right' width='150' height='150' alt=&#034;&#034; /&gt;
		&lt;div class='rss_texte'&gt;&lt;p&gt;second update&lt;/p&gt;
&lt;blockquote class=&#034;spip&#034;&gt;
&lt;p&gt;Fixes&lt;br class='autobr' /&gt;
Melting Pot : Berserk-based abilities inherited a requirement from the game (shown as &#8220;Troll Berserker&#8221;) that blocked building it. The requirement was removed.&lt;br class='autobr' /&gt;
The Pacman no longer vanishes on planet travel, and can be bought again if it does.&lt;br class='autobr' /&gt;
The commander no longer loses points for kills made by the ship cannon.&lt;br class='autobr' /&gt;
Gates : a player without the rank no longer closes the bridge gate (Corporal) or the officers' wing gate (2nd Lieutenant) for everyone. The refusal now tells you the required rank, and at the bridge, your points.&lt;br class='autobr' /&gt;
The star rain of the Mars and Io bosses no longer hits anyone on the ship.&lt;br class='autobr' /&gt;
The Bug Lord spikes fire again, with lower damage (150).&lt;br class='autobr' /&gt;
Outlaws (below &#8722;10 points) become allies again once their points are positive.&lt;br class='autobr' /&gt;
Kills made by neutral players' units now give experience.&lt;br class='autobr' /&gt;
Disabled icons that showed as green squares now have their proper version (Party Regen, ranks, swords, laser, repair bots), and the Pilot's support book has its icon back.&lt;br class='autobr' /&gt;
Fixed texts : Pilot invisibility, points lost at the gates, and Generate Mana and Heal, which do stack.&lt;br class='autobr' /&gt;
Pilot and Healer&lt;br class='autobr' /&gt;
Invisibility can now be cast on the Pilot himself. Level 2 lasts twice as long (60 s on heroes, 120 s on other units) with the same cooldown as level 1.&lt;br class='autobr' /&gt;
Healer heals now reach mechanical units, such as the Pilot and robots.&lt;br class='autobr' /&gt;
Commands and interface
&lt;br /&gt;&lt;span class=&#034;spip-puce ltr&#034;&gt;&lt;b&gt;&#8211;&lt;/b&gt;&lt;/span&gt; save shows your code.&lt;br class='autobr' /&gt;
New shortcuts : -to (= -tips off) and -c (= -clear).&lt;br class='autobr' /&gt;
Players who load Warrant Officer or a higher rank start with tips off ; -tips on turns them back on.&lt;br class='autobr' /&gt;
The commander panel tip respects -tips off and now says : C, then V.&lt;br class='autobr' /&gt;
The God of War quest shows up in F9 when someone finds the Godly Hand or Leg, with a warning when you lack the rank to join them.&lt;br class='autobr' /&gt;
Colored names on the scoreboard.&lt;br class='autobr' /&gt;
The planet vote lasts 20 seconds.&lt;br class='autobr' /&gt;
Please test and report&lt;br class='autobr' /&gt;
The Mars and Io boss star rain, with players on the ship and on the planet.&lt;br class='autobr' /&gt;
The Bug Lord spikes and their damage.&lt;br class='autobr' /&gt;
Building the Melting Pot.&lt;br class='autobr' /&gt;
Pilot invisibility on himself, and heals on the Pilot and on robots.&lt;br class='autobr' /&gt;
Disabled icons (grey, not green) while heroes are paused during planet travel.&lt;br class='autobr' /&gt;
An outlaw getting back to positive points.&lt;br class='autobr' /&gt;
The bridge and officers' wing gates with players of different ranks.
&lt;br /&gt;&lt;span class=&#034;spip-puce ltr&#034;&gt;&lt;b&gt;&#8211;&lt;/b&gt;&lt;/span&gt; save&lt;br class='autobr' /&gt;
,
&lt;br /&gt;&lt;span class=&#034;spip-puce ltr&#034;&gt;&lt;b&gt;&#8211;&lt;/b&gt;&lt;/span&gt; to&lt;br class='autobr' /&gt;
,
&lt;br /&gt;&lt;span class=&#034;spip-puce ltr&#034;&gt;&lt;b&gt;&#8211;&lt;/b&gt;&lt;/span&gt; c&lt;br class='autobr' /&gt;
, the scoreboard and the 20-second vote.&lt;br class='autobr' /&gt;
Known issues, not fixed yet&lt;br class='autobr' /&gt;
One player (usually red) may get full map vision while someone else is the commander.&lt;br class='autobr' /&gt;
If the commander leaves the game, nobody else can become commander in that game.&lt;/p&gt;
&lt;/blockquote&gt;&lt;div class='spip_document_1963 spip_document spip_documents spip_document_file spip_documents_center spip_document_center'&gt;
&lt;figure class=&#034;spip_doc_inner&#034;&gt;
&lt;a href='http://www.darkrezo.com/IMG/zip/survival_1.402_w3x.zip' class=&#034; spip_doc_lien&#034; title='Zip - 2.9 Mio' type=&#034;application/zip&#034;&gt;&lt;img src='http://www.darkrezo.com/local/cache-vignettes/L64xH64/zip-f045b.svg?1791098722' width='64' height='64' alt='' /&gt;&lt;/a&gt;
&lt;/figure&gt;
&lt;/div&gt;&lt;/div&gt;
		
		</content:encoded>


		

	</item>
	<item xml:lang="fr">
		<title>1.401</title>
		<link>http://www.darkrezo.com/jeux-videos/jeux-blizzard/warcraft-iii/survival/article/1-401</link>
		<guid isPermaLink="true">http://www.darkrezo.com/jeux-videos/jeux-blizzard/warcraft-iii/survival/article/1-401</guid>
		<dc:date>2026-09-06T01:18:45Z</dc:date>
		<dc:format>text/html</dc:format>
		<dc:language>fr</dc:language>
		<dc:creator>Dark Funifuteur</dc:creator>



		<description>
&lt;p&gt;First update and bugs fixe for 1.4 ! &lt;br class='autobr' /&gt;
Survival 1.401 &#8212; changelog (English) New content &lt;br class='autobr' /&gt;
Three new worlds after Phobos/Deimos, each with its own vote, boss, ground and weather : Ceres or Europa, Io or Titan, Ganymede or Callisto. An endless final round after the last world, with a congratulation when you enter it. 6 new bosses (Ceres, Europa, Io, Titan, Ganymede, Callisto), all built from stock models. Fixes &lt;br class='autobr' /&gt;
The Deimos boss stayed invulnerable forever. Root cause : A is a single global (&#8230;)&lt;/p&gt;


-
&lt;a href="http://www.darkrezo.com/jeux-videos/jeux-blizzard/warcraft-iii/survival/" rel="directory"&gt;survival&lt;/a&gt;


		</description>


 <content:encoded>&lt;img src='http://www.darkrezo.com/local/cache-vignettes/L150xH150/contentsvl-2-8fb51.png?1791096402' class='spip_logo spip_logo_right' width='150' height='150' alt=&#034;&#034; /&gt;
		&lt;div class='rss_texte'&gt;&lt;p&gt;First update and bugs fixe for 1.4 !&lt;/p&gt;
&lt;div class='spip_document_1956 spip_document spip_documents spip_document_file spip_documents_center spip_document_center'&gt;
&lt;figure class=&#034;spip_doc_inner&#034;&gt;
&lt;a href='http://www.darkrezo.com/IMG/zip/survival_1.401_w3x.zip' class=&#034; spip_doc_lien&#034; title='Zip - 2.7 Mio' type=&#034;application/zip&#034;&gt;&lt;img src='http://www.darkrezo.com/local/cache-vignettes/L64xH64/zip-f045b.svg?1791098722' width='64' height='64' alt='' /&gt;&lt;/a&gt;
&lt;/figure&gt;
&lt;/div&gt;&lt;blockquote class=&#034;spip&#034;&gt;
&lt;p&gt;Survival 1.401 &#8212; changelog (English)&lt;br class='autobr' /&gt;
New content&lt;/p&gt;
&lt;p&gt;Three new worlds after Phobos/Deimos, each with its own vote, boss, ground and weather : Ceres or Europa, Io or Titan, Ganymede or Callisto.&lt;br class='autobr' /&gt;
An endless final round after the last world, with a congratulation when you enter it.&lt;br class='autobr' /&gt;
6 new bosses (Ceres, Europa, Io, Titan, Ganymede, Callisto), all built from stock models.&lt;br class='autobr' /&gt;
Fixes&lt;/p&gt;
&lt;p&gt;The Deimos boss stayed invulnerable forever. Root cause : A is a single global unit handle shared by every boss routine, and several hold it across a TriggerSleepAction &#8212; the 10-second invulnerability was being removed from the wrong unit.&lt;br class='autobr' /&gt;
After the first boss, an invincible enemy (&#034;Sammy&#034;, armour 100, villager-kid projectile) spawned and killed on contact. Removed from play ; the final round now uses a normal enemy and the difficulty comes from the wave count.&lt;br class='autobr' /&gt;
The Mars boss could vanish and the lava world kept spawning bosses &#8212; a 94-second routine kept running after the stage had moved on.&lt;br class='autobr' /&gt;
Two bosses could be alive at once, from different worlds.&lt;br class='autobr' /&gt;
The countdown reached zero without moving anyone to the next world.&lt;br class='autobr' /&gt;
Mercury used the real boss as its opening stand-in, so the world was counted twice.&lt;br class='autobr' /&gt;
Save and rank&lt;/p&gt;
&lt;p&gt;Rank was stuck at Lance Corporal : an automatic demotion rule recomputed rank from the divided legacy points. This also kept the commander gate shut for everyone, including solo.&lt;br class='autobr' /&gt;
The code was written once, on hero death, freezing the worst moment of the game. It now tracks your best points and rank.&lt;br class='autobr' /&gt;
Anyone could use anyone's code. Codes are now locked to the account name.&lt;br class='autobr' /&gt;
Old SV4 codes no longer work &#8212; play a game to generate the new one.&lt;br class='autobr' /&gt;
Old-version codes still load, capped at rank 5 and 200 points. New codes load in full.&lt;/p&gt;
&lt;/blockquote&gt;&lt;/div&gt;
		
		</content:encoded>


		

	</item>
	<item xml:lang="fr">
		<title>Survival 1.4 ! finally here !</title>
		<link>http://www.darkrezo.com/jeux-videos/jeux-blizzard/warcraft-iii/survival/article/survival-1-14-finally-here</link>
		<guid isPermaLink="true">http://www.darkrezo.com/jeux-videos/jeux-blizzard/warcraft-iii/survival/article/survival-1-14-finally-here</guid>
		<dc:date>2026-09-04T23:13:07Z</dc:date>
		<dc:format>text/html</dc:format>
		<dc:language>fr</dc:language>
		<dc:creator>Dark Funifuteur</dc:creator>



		<description>
&lt;p&gt;[update :] 1.401 is here Survival, the Warcraft 3 map created and developed by Masa1 get a new version ! 1.4 is here ! developped by Faelhs Survival 1.4 - what changed : 3 new rounds before Phobos, chosen by vote : Ceres or Europa, Io or Titan, Ganymede or Callisto 6 new enemies, with a reworked difficulty curve The Lava Elemental stage was unbeatable : rebalanced 30 missing help and quest (F9) texts restored Performance : 96% less memory leaking Fixes : scoreboard, rank names, Mining (&#8230;)&lt;/p&gt;


-
&lt;a href="http://www.darkrezo.com/jeux-videos/jeux-blizzard/warcraft-iii/survival/" rel="directory"&gt;survival&lt;/a&gt;


		</description>


 <content:encoded>&lt;img src='http://www.darkrezo.com/local/cache-vignettes/L150xH150/contentsvl-dd750.png?1791096402' class='spip_logo spip_logo_right' width='150' height='150' alt=&#034;&#034; /&gt;
		&lt;div class='rss_texte'&gt;&lt;p&gt;[update :] &lt;a href=&#034;https://darkrezo.com/jeux-videos/jeux-blizzard/warcraft-iii/survival/article/1-401&#034; class=&#034;spip_out&#034; rel=&#034;external&#034;&gt;1.401 is here&lt;/a&gt;&lt;/p&gt;
&lt;hr class=&#034;spip&#034; /&gt;
&lt;p&gt;Survival, the Warcraft 3 map created and developed by Masa1 get a new version !&lt;br class='autobr' /&gt;
1.4 is here ! developped by Faelhs&lt;/p&gt;
&lt;div class='spip_document_1952 spip_document spip_documents spip_document_file spip_documents_center spip_document_center'&gt;
&lt;figure class=&#034;spip_doc_inner&#034;&gt;
&lt;a href='http://www.darkrezo.com/IMG/zip/survival_1.4_w3x.zip' class=&#034; spip_doc_lien&#034; title='Zip - 2.7 Mio' type=&#034;application/zip&#034;&gt;&lt;img src='http://www.darkrezo.com/local/cache-vignettes/L64xH64/zip-f045b.svg?1791098722' width='64' height='64' alt='' /&gt;&lt;/a&gt;
&lt;/figure&gt;
&lt;/div&gt;
&lt;blockquote class=&#034;spip&#034;&gt;
&lt;p&gt;Survival 1.4 - what changed :&lt;br class='autobr' /&gt;
3 new rounds before Phobos, chosen by vote :&lt;br class='autobr' /&gt;
Ceres or Europa, Io or Titan, Ganymede or Callisto&lt;br class='autobr' /&gt;
6 new enemies, with a reworked difficulty curve&lt;br class='autobr' /&gt;
The Lava Elemental stage was unbeatable : rebalanced&lt;br class='autobr' /&gt;
30 missing help and quest (F9) texts restored&lt;br class='autobr' /&gt;
Performance : 96% less memory leaking&lt;br class='autobr' /&gt;
Fixes : scoreboard, rank names, Mining Robot&lt;/p&gt;
&lt;/blockquote&gt;&lt;blockquote class=&#034;spip&#034;&gt;
&lt;p&gt;Part two &#8212; The Legacy&lt;br class='autobr' /&gt;
new in 1.4 &#183; God of War only&lt;/p&gt;
&lt;p&gt;The Legacy starts where the first quest ends. It uses the two items that, until version 1.4, did nothing at all anywhere in the map.&lt;/p&gt;
&lt;p&gt;Find water by mining&lt;br class='autobr' /&gt;
The Water drops from mining at 1%, and only in three regions of the map. It appears once per game : as soon as someone finds it, nobody else can.&lt;/p&gt;
&lt;p&gt;Wet the acorn&lt;br class='autobr' /&gt;
With the Water and one acorn together in the inventory, the two become the Chestnut.&lt;/p&gt;
&lt;p&gt;Order matters. Picking up an acorn while carrying the Water fires two recipes at once. Make the Chestnut first, with one acorn only, and collect the other two afterwards.&lt;/p&gt;
&lt;p&gt;Kill the demon boss&lt;br class='autobr' /&gt;
He always drops the Demon Flesh &#8212; 100%. He is the boss of the round that pays 300 gold. Since 1.4 that round's sibling boss drops it too, so the planet choice no longer costs you the item.&lt;/p&gt;
&lt;p&gt;Carry both as God of War&lt;br class='autobr' /&gt;
Demon Flesh and Chestnut together, at rank 19, become the Legacy of God. The relic goes straight into your hand.&lt;/p&gt;
&lt;p&gt;What the relic gives&lt;br class='autobr' /&gt;
Stat Bonus&lt;br class='autobr' /&gt;
Damage +50&lt;br class='autobr' /&gt;
Life +320&lt;br class='autobr' /&gt;
Armor +14&lt;br class='autobr' /&gt;
God of War only. If any other rank tries to pick the relic up, it drops back to the ground with a notice &#8212; the same way weapons with attribute requirements behave.&lt;/p&gt;
&lt;/blockquote&gt;&lt;/div&gt;
		
		</content:encoded>


		

	</item>
	<item xml:lang="fr">
		<title>Mise &#224; jour 1.31</title>
		<link>http://www.darkrezo.com/jeux-videos/jeux-blizzard/warcraft-iii/article/mise-a-jour-1-31</link>
		<guid isPermaLink="true">http://www.darkrezo.com/jeux-videos/jeux-blizzard/warcraft-iii/article/mise-a-jour-1-31</guid>
		<dc:date>2019-05-29T14:36:40Z</dc:date>
		<dc:format>text/html</dc:format>
		<dc:language>fr</dc:language>
		<dc:creator>Dark Funifuteur</dc:creator>



		<description>
&lt;p&gt;La 1.31 est arriv&#233;e, bonne lecture : &lt;br class='autobr' /&gt;
SPECIFIC CHANGES &amp; IMPROVEMENTS -Integrated Direct3D 11 and Metal graphic APIs -Added 64 bit support for Windows and Mac -Dropped 32 bit support for Mac -Sounds are disabled when the client is not active -Expanded supported window modes within Options -See World Editor Updates for more details on many additions and improvements including beta support for Lua -Join the fray over in Balance Updates for multiplayer and map (&#8230;)&lt;/p&gt;


-
&lt;a href="http://www.darkrezo.com/jeux-videos/jeux-blizzard/warcraft-iii/" rel="directory"&gt;Warcraft III&lt;/a&gt;


		</description>


 <content:encoded>&lt;img src='http://www.darkrezo.com/local/cache-vignettes/L150xH84/arton526-c9904.png?1791129752' class='spip_logo spip_logo_right' width='150' height='84' alt=&#034;&#034; /&gt;
		&lt;div class='rss_texte'&gt;&lt;p&gt;La 1.31 est arriv&#233;e, bonne lecture :&lt;/p&gt;
&lt;blockquote class=&#034;spip&#034;&gt;
&lt;p&gt;&lt;strong&gt;SPECIFIC CHANGES &amp; IMPROVEMENTS&lt;/strong&gt;&lt;br class='autobr' /&gt; -Integrated Direct3D 11 and Metal graphic APIs&lt;br class='autobr' /&gt; -Added 64 bit support for Windows and Mac&lt;br class='autobr' /&gt; -Dropped 32 bit support for Mac&lt;br class='autobr' /&gt; -Sounds are disabled when the client is not active&lt;br class='autobr' /&gt; -Expanded supported window modes within Options&lt;br class='autobr' /&gt; -See World Editor Updates for more details on many additions and improvements including beta support for Lua&lt;br class='autobr' /&gt; -Join the fray over in Balance Updates for multiplayer and map pool changes&lt;br class='autobr' /&gt; -Battle.net 207 disabled for Reign of Chaos&lt;br class='autobr' /&gt; Dev Comment : We've been encountering non-trivial issues connecting players over Battle.net 207 as we unify the game client - a prime example being disconnects caused by erroneous matches between Chaos and Throne. Custom maps created with RoC data are still playable, this affects melee only. A major benefit to this change is players who owned Reign of Chaos only now have The Frozen Throne.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;BUG FIXES&lt;/strong&gt;&lt;br class='autobr' /&gt; -Triggers won't be lost during saves (Thank you, Bribe)&lt;br class='autobr' /&gt; -256 bones are available (Thank you, Retera)&lt;br class='autobr' /&gt; -Custom movies play correctly (Thank you, Gustafsson)&lt;br class='autobr' /&gt; -DBZ Tribute Elite 2.5.1g no longer causes desyncs&lt;br class='autobr' /&gt; -Builders_and_Fighters_CFVers_1.08 no longer causes desyncs&lt;br class='autobr' /&gt; -Char Def 4 3.0 Fix 5 English loads&lt;br class='autobr' /&gt; -HM RPG v7.00 loads&lt;br class='autobr' /&gt; -NCD6.9 ENG Dannebox loads&lt;br class='autobr' /&gt; -Maps no longer download again with each patch&lt;br class='autobr' /&gt; -Sound data no longer transferred between maps&lt;br class='autobr' /&gt; -Commands issued while a unit is affected by Possession no longer trigger after control is restored&lt;br class='autobr' /&gt; -Switching window focus with Open Broadcaster Software running no longer causes freezes&lt;br class='autobr' /&gt; -Combat and death sounds are no longer played globally for observers&lt;br class='autobr' /&gt; -Movement speed and attack speed data labels are no longer reversed for Envenomed Spear in the editor&lt;br class='autobr' /&gt; -Disease Cloud will now stack properly when using custom buff data&lt;br class='autobr' /&gt; -Runed Bracer's tooltip now accurately describes that it reduces spell damage, not magic damage&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;KNOWN ISSUES&lt;/strong&gt;&lt;br class='autobr' /&gt; -Mac clients are not able to take screenshots&lt;br class='autobr' /&gt; -Lua errors report the wrong line number&lt;br class='autobr' /&gt; -Mac requires legacy CD keys to launch&lt;br class='autobr' /&gt; -Arranged teams are not available&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;COMMAND LINE CHANGES&lt;/strong&gt;&lt;br class='autobr' /&gt; -The &#8216;/' command line argument flag is no longer supported (use &#8216;-' instead)&lt;br class='autobr' /&gt; -Removed : -nativefullscr (Replacement : -windowmode fullscreen)&lt;br class='autobr' /&gt; -Removed : -fullscreen (Replacement : -windowmode windowedfullscreen)&lt;br class='autobr' /&gt; -Removed : -window (Replacement : -windowmode windowed)&lt;br class='autobr' /&gt; -Removed : -swtnl (Replacement : nothing, Warcraft uses hardware texture and lighting)&lt;br class='autobr' /&gt; -Removed : -d3d (Replacement : -graphicsapi Direct3D9 [May be removed in the future])&lt;br class='autobr' /&gt; -Remvoed : -opengl (Replacement : -graphicsapi OpenGL [May be removed in the future])&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;REGISTRY CHANGES&lt;/strong&gt;&lt;br class='autobr' /&gt; -Removed : &#8220;Gfx Fullscreen&#8221; (Replacement : the window mode is now stored in the preferences)&lt;br class='autobr' /&gt; -Removed : &#8220;Gfx OpenGL&#8221; (Replacement : -graphicsapi OpenGL on the command line)&lt;br class='autobr' /&gt; -Removed : &#8220;Gfx SwTNL&#8221; (Replacement : nothing, Warcraft uses hardware texture and lighting)&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;WORLD EDITOR UPDATES&lt;/strong&gt;&lt;br class='autobr' /&gt;
(Beta) Added Lua as a supported scripting language. To create a Lua map :&lt;br class='autobr' /&gt; 1.Create a blank map&lt;br class='autobr' /&gt; 2.Open Scenario &gt; Map Options&lt;br class='autobr' /&gt; 3.Select Lua from the Script Language dropdown&lt;/p&gt;
&lt;p&gt; -Maps save in the selected language&lt;br class='autobr' /&gt; -Maps that are written only in standard libraries can switch to Lua&lt;br class='autobr' /&gt; -Maps that use custom script will have to disable all custom triggers before conversion&lt;/p&gt;
&lt;p&gt;(Beta) Object modification system API allows new changes to many items, abilities, units and more at run-time.&lt;/p&gt;
&lt;p&gt; -Maps can be saved and loaded as folders (as well as MPQs)&lt;br class='autobr' /&gt; -The map structure can now be updated outside of the editor (such as adding files). In the editor go to File &gt; Save As and then select to save the map as a directory or an MPQ. This feature coupled with auto-import allows maps to be manipulated and developed by multi-person teams more easily.&lt;br class='autobr' /&gt; -Loose files in a map are now auto-imported in World Editor&lt;br class='autobr' /&gt; -Historically, an imported file would be noted in the .imp file. Loading the map only load/save files that were stored in the import file. Auto-import loads and save files that are stored in the map folder automatically. This also makes manipulation of map files outside the editor possible.&lt;br class='autobr' /&gt; -Added support for many popular community created functions&lt;br class='autobr' /&gt; -Added Custom User Interface functions to allow map makers to add, remove, and adjust UI frames&lt;br class='autobr' /&gt; -When saving a map as an MPQ, the editor no longer saves file times to make maps deterministic&lt;br class='autobr' /&gt; -The editor now creates a backup map file on save&lt;br class='autobr' /&gt; -The data layout in CASC has changed, each directory with the &#8220;.w3mod&#8221; suffix acts as an overlay for the engine&lt;br class='autobr' /&gt; -Maps are .w3mods with a different extension (.w3m or .w3x) which allows us to support maps that contain all locales in one map&lt;br class='autobr' /&gt; -Folders can now be nested in the Trigger Editor&lt;br class='autobr' /&gt; -Globals are now part of the trigger tree, and can be put in relevant categories&lt;br class='autobr' /&gt; -Doodad height is now an adjustable property (Requires &#8220;Reset Fixed Object Heights&#8221; disabled)&lt;br class='autobr' /&gt; -When creating new objects in the object editor you are now given the option to customize it&lt;br class='autobr' /&gt; -Scripts can now detect when any unit is damaged&lt;br class='autobr' /&gt; -Scripts can now detect and modify the damage done before armor&lt;br class='autobr' /&gt; -Scripts can now detect and modify the attack type, damage type, and weapon type (Note, modifying these only works in the pre-armor event)&lt;br class='autobr' /&gt; -GroupAddUnit/GroupRemoveUnit now returns true/false if a unit was added/removed&lt;br class='autobr' /&gt; -More group manipulation natives (BlzGroupAddGroupFast, BlzGroupRemoveGroupFast, BlzGroupGetSize, BlzGroupUnitAt)&lt;br class='autobr' /&gt; -Bitwise functions (BlzBitOr, BlzBitAnd, BlzBitXor)&lt;br class='autobr' /&gt; -When JassHelper is enabled, it now only shows the JassHelper error dialog&lt;br class='autobr' /&gt; -Removed deadzone when using the editor on widescreen displays&lt;br class='autobr' /&gt; -Tooltip Previewer displays how text will appear in game&lt;br class='autobr' /&gt; -BlzSetAbilityResearchExtendedTooltip now displays the correct string&lt;br class='autobr' /&gt; -BlzGetLocalUnitZ now returns the correct height&lt;br class='autobr' /&gt; -Setting Use Custom Color to True for the waterfall doodad no longer causes a crash&lt;br class='autobr' /&gt; -Units given custom spellcaster icons do not crash the game client when selected&lt;br class='autobr' /&gt; -Certain custom models are no longer lost due to textures being relocated in the game&lt;br class='autobr' /&gt; -Items have a new field, Stock Initial After Start Delay. This allows mapmakers to specify how much of an item starts in stock on a shop if it has an initial start delay.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;BALANCE UPDATES&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;ORC&lt;br class='autobr' /&gt;
Blademaster&lt;br class='autobr' /&gt;
Windwalk&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt; -Cooldown now occurs when Windwalk breaks&lt;br class='autobr' /&gt; -Reduced the cooldown of Windwalk from 5 seconds to 2 seconds across all levels&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Critical Strike&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt; -Now benefits from all damage once again, not just base damage&lt;/p&gt;
&lt;p&gt;Dev Comment : Reducing Critical Strike's damage sources lowered overall burst, and had the downside of making his stats unclear. The Blademaster was also able to strike and fade away without recourse if Windwalk was activated 5 seconds prior to get attacking. These changes increase the Blademaster's damage, but leaves him vulnerable to counterattack.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Kodo Beast&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt; -Devour can target Mountain Giants without Resistant Skin&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Tauren&lt;br class='autobr' /&gt;
Pulverize&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt; -Tauren now start with a reduced Pulverize that deals 20 damage&lt;br class='autobr' /&gt; -The Pulverize upgrade has been changed to &#8220;Upgrade Pulverize,&#8221; which increases the damage of Pulverize to 60&lt;br class='autobr' /&gt; -Upgrade Pulverize lumber cost reduced from 250 to 225 lumber&lt;/p&gt;
&lt;p&gt;Dev Comment : Prior changes made the Tauren Totem easier to construct early, but it is still rare to see Tauren on the battlefield. This change is intended to make your first few Tauren more viable to takeover your front line. Reducing the upgrade's lumber cost also helps with the transition. Overall, your upgrade cost is similar to a fully upgraded Knight or Abomination.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Spiked Barricades&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt; -Reduced the number of upgrade levels from 3 to 2&lt;br class='autobr' /&gt; -Tier 1 is 5 base damage + 20% of the attacker's damage&lt;br class='autobr' /&gt; -Tier 2 is 5 base damage + 50% of the attacker's damage&lt;/p&gt;
&lt;p&gt;Dev Comment : Spiked Barricades has not had much of a role in high level 1v1 games. Giving the upgrade extra percentage based damage increases the effectiveness against late game units, and reducing upgrade level count should help with it coming online faster. This does make the upgrade more complex, so we look forward to hearing feedback about this direction.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;HUMAN&lt;/p&gt;
&lt;p&gt;Knight&lt;br class='autobr' /&gt;
New Upgrade : Sundering Blades&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt; -Researched at the Barracks&lt;br class='autobr' /&gt; -Requires Castle, Lumber Mill, and Blacksmith&lt;br class='autobr' /&gt; -100 gold / 100 lumber / 40 second research time&lt;br class='autobr' /&gt; -Increases Knight's damage against Medium armor by 15%&lt;/p&gt;
&lt;p&gt;Dev comment : While the Knight is quite formidable in single combat with other units, we wanted to improve its role vs medium armor further than the default damage bonus of 150%. This allows Knights to be more threatening vs ranged units they chase down, such as Crypt Fiends, and increases their ability to fight against Mountain Giants.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Paladin&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt; -Equipping Orbs no longer slows attack speed when attacking air units&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Animal War Training&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt; -Knight base Hit Points increased by 50&lt;br class='autobr' /&gt; -Gryphon Rider base Hit Points increased by 50&lt;br class='autobr' /&gt; -Dragonhawk Rider base Hit Points increased by 50&lt;br class='autobr' /&gt; -Animal War Training provides 100 Hit Points, down from 150&lt;br class='autobr' /&gt; -Animal War Training lumber cost reduced from 175 to 125&lt;/p&gt;
&lt;p&gt;Dev comment : This change is intended to help Human players transition to their Tier 3 units. Increasing base hit points should help reduce the reliance on Animal War Training, and reducing the lumber cost should slightly help the overall transition to these units.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Control Magic&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt; -Additional mana cost up from 35% to 45%&lt;/p&gt;
&lt;p&gt;Dev comment : We had reduced the additional mana cost of this ability to promote its usage, but it ended up inhibiting more strategies than it promoted.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Orb of Fire&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt; -Bonus Damage reduced from 10 to 7&lt;br class='autobr' /&gt; -No longer gives area of effect damage&lt;br class='autobr' /&gt; -New effect : Decreases the effectiveness of healing abilities and hit point regeneration by 35% for 3 seconds&lt;/p&gt;
&lt;p&gt;Dev comment : By shifting the Orb of Fire into an anti-healing role, Human players will be better equipped to focus fire enemy units in the late game against powerful healers like the Death Knight. This should benefit late game unit combinations such as Riflemen, casters, and Gryphons. Its effectiveness is not determined by a unit's raw stats, so it should be viable for ranged and melee heroes.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;NIGHT ELF&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt; -Ultravision is now applied to Mountain Giants, Spirits of Vengeance, and Avatars of Vengeance&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Dark Ranger&lt;br class='autobr' /&gt;
Life Drain&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt; -Life Drain now applies the Dark Minion effect of the current rank of Black Arrow (Requires at least 1 point in Black Arrow)&lt;/p&gt;
&lt;p&gt;Dev comment : Drain Life and Black Arrow didn't synergize. Black Arrow's short debuff meant Drain Life was unlikely to result in a Dark Minion. This change benefits Drain Life by letting it gain the intended effect - but not damage bonus - of Black Arrow.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Demon Hunter&lt;br class='autobr' /&gt;
Mana Burn&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt; -Mana cost reduced from 60 to 50 across all levels&lt;/p&gt;
&lt;p&gt;Dev Comment : While part of the lower usage of DH is due to the popularity of Keeper, we also agreed with feedback that the increased cost of Mana Burn was a factor.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Druid of the Claw&lt;br class='autobr' /&gt;
Base Stats&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt; -Minimum damage in bear form increased from 22 to 23&lt;/p&gt;
&lt;p&gt;Dev comment : Prior nerfs were in response to feedback that Druids of the Claw were&#8230; overbearing&#8230; at Tier 3. They stopped mauling structures as badly, but their role became fuzzy with the preeminence of Mountain Giants. This is a small change - Night Elf has been doing well at a high level lately - but is intended to sweeten the honey pot when you decide to feed these beasts.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Glaive Thrower&lt;br class='autobr' /&gt;
Vorpal Glaives Upgrade&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt; -Now increases projectile speed from 1400 to 2000&lt;br class='autobr' /&gt; -No longer guaranteed to hit its primary target&lt;br class='autobr' /&gt; -No longer changes to do damage in a line, instead Glaive Throwers keep their pre-upgrade circular area of effect damage&lt;/p&gt;
&lt;p&gt;Dev comment : We were not happy with Vorpal Glaives homing ability always inflicting full damage to the target. The upgrade now increases the Glaive's speed, but returns to having a chance to miss - similar to other siege weapons. This leans into the Glaive Thrower's personality of being a high velocity siege weapon while fixing the bug.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Hippogryph Rider&lt;br class='autobr' /&gt;
Base Stats&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt; -Base hit points increased from 780 to 785&lt;/p&gt;
&lt;p&gt;Dev comment : The Hippogryph Rider is a merge of both the Hippogryph and Archer, this means they share hit points as well. This should have minimal balance impact beyond making it more consistent with their individual hit points.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Keeper of the Grove&lt;br class='autobr' /&gt;
Base Stats&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt; -Night vision radius reduced from 900 to 800&lt;br class='autobr' /&gt; -Base Intelligence reduced from 19 to 18&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Tranquility&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt; -Invulnerability duration reduced from 3 seconds to 1&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Force of Nature&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt; -Treant base damage reduced from 15 to 14&lt;/p&gt;
&lt;p&gt;Dev Comment : Keeper has become the pick following his buffs in earlier patches. We are dialing him back some to help promote other heroes - as diverse hero options is one of the best ways to mix up gameplay. The night vision reduction reverts an unintended change.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;UNDEAD&lt;/p&gt;
&lt;p&gt;Gargoyle&lt;br class='autobr' /&gt;
Base Stats&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt; -Movement Speed increased from 350 to 375&lt;br class='autobr' /&gt; -Gold Cost reduced from 185 to 175&lt;/p&gt;
&lt;p&gt;Dev Comment : Raising the speed of Gargoyles above ground units allows them to better pick off retreating enemies or intercept reinforcements trickling into the main force. They are still slower than the anti-air units designed to counter them though. Reducing their cost makes them a bit more competitive choice with Crypt Fiends.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Necromancer&lt;br class='autobr' /&gt;
New Spell Order&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt; -Cripple &#8594; Raise Dead &#8594; Unholy Frenzy&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Cripple&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt; -Now 85 mana&lt;br class='autobr' /&gt; -Reduces movement speed by 75%, reduces attack speed by 10%, and reduces attack damage by 35%&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Unholy Frenzy&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt; -Renamed to Incite Unholy Frenzy&lt;br class='autobr' /&gt; -Sacrifices a target friendly Undead unit&lt;br class='autobr' /&gt; -All nearby non-mechanical units gain Unholy Frenzy - including neutral and enemy units&lt;br class='autobr' /&gt; -Raised to 175 mana&lt;br class='autobr' /&gt; -Added a 5 second cooldown&lt;br class='autobr' /&gt; -Ability area of effect is 250&lt;br class='autobr' /&gt; -Attack speed bonus reduced from 75% to 50%&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Skeletal Mastery&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt; -Now requires Necromancer Adept Training to unlock&lt;/p&gt;
&lt;p&gt;Dev Comment : Currently Necromancers must be produced in large numbers right away in order to summon many skeletons, as their single target spells are locked behind the Necromancer training upgrades. This commitment to Necromancers can be problematic as the opposing player has a large window to scout and prepare. We want to address this by rearranging and revamping the skills of the Necromancer so that producing a few early on can provide value right away while massing them later still lets players summon a large skeleton army.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Ghoul Frenzy&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt; -Increase attack speed bonus from 25% to 35%&lt;/p&gt;
&lt;p&gt;Dev Comment : Currently, this upgrade makes Ghouls not quite strong enough to make up for how poorly they trade vs the other race's similarly upgraded units. Increasing the attack bonus by 10% changes a number of unit relations to better favor Ghouls in direct combat. Additionally, the change to Necromancers having Cripple right away should also assist Ghoul effectiveness at Tier 2.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;(New Item) Ritual Dagger&lt;br class='autobr' /&gt;
Shop Details&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt; -Bought from Tomb of Relics&lt;br class='autobr' /&gt; -Available at Tier 1&lt;br class='autobr' /&gt; -125 Gold, 2 Charges&lt;br class='autobr' /&gt; -Stock 1&lt;br class='autobr' /&gt; -90 second restock time&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Item Details&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt; -Sacrifices a friendly Undead unit to heal 100 hit points to all friendly non-mechanical units&lt;br class='autobr' /&gt; -Damage interrupts regeneration&lt;br class='autobr' /&gt; -5 second cooldown between charges&lt;br class='autobr' /&gt; -400 cast range&lt;br class='autobr' /&gt; -300 effect radius&lt;/p&gt;
&lt;p&gt;Dev Comment : With this item the Undead race will have access to an early game healing effect outside of the Death Knight. Using in conjunction with Rod of Necromancy or Crypt Lord Beetles gives more viability to creep and fight early game. We added the interrupt from damage to match the intent of a recovery mechanism between fights.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;NEUTRAL UNITS&lt;/p&gt;
&lt;p&gt;Alchemist&lt;br class='autobr' /&gt;
Healing Spray&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt; -Cooldown increased from 0 to 6 seconds&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Acid Bomb&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt; -Level 1 : Primary damage reduced from 6 to 5, and secondary damage reduced from 4 to 3&lt;br class='autobr' /&gt; -Level 2 : Primary damage reduced from 11 to 10, and secondary damage reduced from 7 to 6&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Transmute&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt; -Bonus gold granted reduced from 125% to 100%&lt;/p&gt;
&lt;p&gt;Dev Comment : The Alchemist continued to be too well rounded. Healing Spray's cooldown is now in line with similar abilities - such as Blizzard - and we are reducing some of his early to mid game damage compared to other damage dealer heroes. Reducing Transmute is aimed at late game where it over-performed in teams and FFA.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Firelord&lt;br class='autobr' /&gt;
Soul Burn&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt; -Mana cost reduced from 85 to 65&lt;br class='autobr' /&gt; -Level 1 : Damage reduced from 125 to 80&lt;br class='autobr' /&gt; -Level 2 : Damage reduced from 270 to 200&lt;br class='autobr' /&gt; -Level 3 : Damage reduced from 450 to 340&lt;/p&gt;
&lt;p&gt;Dev Comment : We are trying out a new direction for Soul Burn. The Firelord had a lot of mana tension between his 3 active abilities. This aims to reduce some of the mana tension so Soul Burn's attack damage reduction and single target silence are more impactful to play.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Pandaren Brewmaster&lt;br class='autobr' /&gt;
Breath of Fire&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt; -Level 1 : Increased damage from 5 to 7&lt;br class='autobr' /&gt; -Level 2 : Increased damage from 10 to 14&lt;br class='autobr' /&gt; -Level 3 : Increased damage from 15 to 21&lt;/p&gt;
&lt;p&gt;Dev Comment : The Brewmaster's role as an area of effect damage dealer was overshadowed by other heroes after his previous round of changes. As the main role of the Brewmaster, we wanted to bring the panda-monium back to his kit.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;GENERAL ITEMS&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Boots of Speed&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt; -Removed from the default creep camp drop table&lt;br class='autobr' /&gt; -Starts with 2 stock on Goblin Merchants after initial cooldown&lt;/p&gt;
&lt;p&gt;Dev comment : The primary goal here was to prevent network connectivity wars for the first purchase. Moving Boots of Speed out of the default creep drop table is experimental. It's one of the last items that can be bought at the Goblin Merchant and dropped by creeps, and by increasing the starting stock the item should naturally be more available to both players.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Cloak of Shadows&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt; -Heroes carrying this item can now Shadowmeld during the day as well as at night&lt;br class='autobr' /&gt; -Using this Hide ability also works with units that have Shadowmeld&lt;/p&gt;
&lt;p&gt;Dev comment : Currently Cloak of Shadows has low desirability among many players. It also is one of the few items that deactivates for portions of the game without player input. Making it usable during the day should give it more flexibility.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Crystal Ball&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt; -Item level decreased from 5 to 3&lt;br class='autobr' /&gt; -Gold price reduced from 500 to 300&lt;/p&gt;
&lt;p&gt;Dev comment : At level 5 the Crystal Ball is noticeably less powerful than the other item drop options. It does provide &#8216;free' scouting which may be helpful, but perhaps more helpful in the early game than later on.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Lion Horn of Stormwind&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt; -Devotion Aura effect increased from 1 bonus armor to 2&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Periapt of Vitality&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt; -Gold price reduced from 350 to 325&lt;/p&gt;
&lt;p&gt;Dev comment : The Periapt was the only item in the tier that wasn't 325 gold.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Rings of Protection&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt; -All levels : Gold price adjusted to be the same as other permanent items of the same level&lt;br class='autobr' /&gt; -Level 2 : Damage reduction increased from +2 to +3&lt;br class='autobr' /&gt; -Level 3 : Damage reduction increased from +3 to +4&lt;br class='autobr' /&gt; -Level 6 : Damage reduction increased from +4 to +5&lt;br class='autobr' /&gt; -Level 7 : Removed from creep drop tables&lt;/p&gt;
&lt;p&gt;Dev comment : We get quite a bit of feedback about the Rings of Protection being under-powered compared to other items in their tier. So we increased the bonus armor they provide by 1. We are removing the highest tier ring as it is often less impactful for heroes who obtain it compared with other options in that tier.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Scourge Bone Chimes&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt; -Vampiric Aura effect increased from 15% to 20%&lt;/p&gt;
&lt;p&gt;Dev comment : As a baseline, aura items should at least be the same as a level 1 hero ability. Since Devotion Aura and Vampiric Aura were buffed, we are increasing the effect of their respective aura items as well.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Sentry Wards&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt; -Duration decreased from 5 minutes to 3 minutes&lt;/p&gt;
&lt;p&gt;Dev comment : High level feedback is that while this item's duration is already lower than the Witch Doctor's Sentry Ward already, it still provides too much scouting information overall.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Tome of Experience&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt; -No longer a random drop from creep camps&lt;/p&gt;
&lt;p&gt;Dev comment : Experience comes from the blood of your enemies ! We believe one of the core fun parts of Warcraft III melee is the tension between players leveling up their heroes. Tome of Experience changes this by giving the player who finds it a big bump in power but in a way that an opponent cannot prepare for or predict. Since this tome already has reduced effectiveness in late game there was concern that simply reducing its experience amount would make it feel uninteresting late game, while still maintaining its issues early game. So we are going to remove it.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;_Warsong Battle Drums _&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt; -Now provides the same &#8216;War Drums' Command Aura buff as Kodo Beasts&lt;/p&gt;
&lt;p&gt;Dev comment : This is currently the only aura item that stacks with a similar aura from one of the playable races. This is a slight nerf to Orc, but it does make the aura items overall more unified and operate without exceptions.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;MAP POOL CHANGES&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt; -Plunder Isle LV has been removed from 1v1 ladder&lt;br class='autobr' /&gt; -Tirisfal Glades LV has been removed from 1v1 ladder&lt;br class='autobr' /&gt; -Nomad Isles has been added to 1v1 ladder&lt;br class='autobr' /&gt; -Ancient Isles has been added to 1v1 ladder&lt;br class='autobr' /&gt; -Battleground has been removed from 3v3 ladder&lt;br class='autobr' /&gt; -Battleground LV has been added to 3v3 ladder&lt;br class='autobr' /&gt; -Timbermaw Hold (RoC version) has been removed from 3v3 ladder&lt;br class='autobr' /&gt; -Timbermaw Hold (TFT version) has been added to 3v3 ladder&lt;br class='autobr' /&gt; -Blasted Lands has been removed from 4v4 ladder&lt;br class='autobr' /&gt; -Nerubian Passage has been added to 4v4 ladder&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;(2)EchoIsles&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt; -Changed terrain around the western green gnoll camp to make it less likely for player units to accidentally walk into it&lt;br class='autobr' /&gt; -Added trees and rearranged doodads behind Mercenary Camps to make them more equal&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;(2)AncientIsles&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt; -Several changes made from original author's version to make it ladder ready&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;(3)NomadIsles&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt; -New map from W3Arena&lt;br class='autobr' /&gt; -Several changes made from original author's version to make it ladder ready&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;(8)NerubianPassage&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt; -New map from Hive Workshop&lt;br class='autobr' /&gt; -Small changes made from original author's version to make it ladder ready&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;(2)NorthernIsles&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt; -Natural expansion creep camp changed from 2 Mud Golems, 2 Ogre Warriors and Rock Golem to Ice Troll, Ice Troll Priest, Tuskarr Trapper, and Ogre Magi. Item drop no longer includes a level 2 power up.&lt;br class='autobr' /&gt; -Red creep camp changed from Blue Drake and 4 Ice Troll Berserkers to Magnataur Reaver, Ogre Magi, Polar Furbolg Shaman, and Ogre Warrior. Item drop now includes a level 2 power up.&lt;br class='autobr' /&gt; -Goblin Laboratory creep camp changed from 2 Gnoll Wardens and 2 Gnoll Overseers to 2 Tuskarr Sorcerers and Polar Furbolg Tracker. Item drop changed from level 2 permanent and level 2 power up to level 3 permanent.&lt;br class='autobr' /&gt; -Replaced 1 Gnoll Assassin with Gnoll Warden at Goblin Merchant creep camp&lt;br class='autobr' /&gt; -Replaced 1 Ice Troll High Priest with Ice Troll Berserker at Marketplace creep camp&lt;br class='autobr' /&gt; -Replaced 1 Warrior Arachnathid with a Barbed Arachnathid and a Crystal Arachnathid at the Arachnathid creep camp. Also moved the Nerubian Webspinner to the other side of the creep camp. Item drop changed from level 3 permanent and level 1 power up to level 2 permanent and level 2 charged.&lt;br class='autobr' /&gt; -Added additional fence near Goblin Laboratory and moved expansion back a little into the tree line to improve pathing.&lt;br class='autobr' /&gt; -Fixed gaps in tree line around the map.&lt;br class='autobr' /&gt; -Removed 2 stray trees near the top expansion in the river.&lt;br class='autobr' /&gt; -Removed random frogs around the map and added a frog critter at the orange ogre/tuskar creep camp for each player.&lt;br class='autobr' /&gt; -Small visual terrain changes and improvements around the map.&lt;br class='autobr' /&gt; -Shifted the northeast starting location so that it is an optimal distance away from the Gold Mine&lt;br class='autobr' /&gt; -Changed some terrain on islands in the northwest and southeast to be unbuildable&lt;br class='autobr' /&gt; -Removed Rock Archway doodads near starting locations to improve visibility&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;(2)PlunderIsle_LV&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt; -Adjusted the position of each starting location and added trees near each starting location to make them more equal&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;(2)SwampedTemple&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt; -Compressed the map at the outer edges and reduced playable area size slightly&lt;br class='autobr' /&gt; -Moved Mercenary Camps further in and removed the tree lines in front of them&lt;br class='autobr' /&gt; -The Marketplace has been replaced with a Goblin Merchant and moved into the center of the map. Creeps also changed from Furbolg Shaman, Furbolg Tracker, and Furbolg to 2 Ogre Maulers and a Renegade Wizard.&lt;br class='autobr' /&gt; -Replaced Skeletal Orc with Gnoll Brute for green creep camp adjacent to starting locations&lt;br class='autobr' /&gt; -Mercenary Camp creeps changed from 2 Spitting Spiders and Giant Spider to Skeleton Warrior, Ogre Magi, and Kobold Geomancer. Item drop changed from level 2 charged to level 2 permanent and level 1 power up.&lt;br class='autobr' /&gt; -Forest Troll High Priest replaced with Forest Troll Shadow Priest at the natural expansion creep camp&lt;br class='autobr' /&gt; -Makura Tidecaller replaced with Makura Pooldweller at green creep camp near expansion location. Item drop changed from level 2 power up to Rune of the Watcher.&lt;br class='autobr' /&gt; -Green Murloc creep camp changed from 2 Mur'gul Cliffruners, Mur'gul Blood-Gill, and Mur'gul Snarecaster to 3 Mur'gul Cliffruners, Murloc Huntsman, and Murloc Flesheater.&lt;br class='autobr' /&gt; -Green Skeleton creep camp changed from Giant Skeleton Warrior, Skeletal Marksman, and Skeleton Archer to 2 Skeletal Marksman, Skeletal Archer, and Murloc Flesheater, . Item drop changed from level 1 permanent to level 2 charged.&lt;br class='autobr' /&gt; -Enforcers replaced with Rogues and Brigands replaced with Assassins at the Goblin Laboratory creep camps.&lt;br class='autobr' /&gt; -Removed Gnoll Brute from creep camp at center Gold Mine&lt;br class='autobr' /&gt; -Changed the item drop for the Enforcer/Kobold creep camp from level 2 charged to level 1 power up and Rune of Lesser Healing.&lt;br class='autobr' /&gt; -Creeps at northern Goblin Merchant changed from Renegade Wizard and Kobold Tunneler to Forest Troll Warlord and Forest Troll Shadow Priest.&lt;br class='autobr' /&gt; -Skeletal Marksman replaced with Burning Archers at red creep camp in northeast&lt;br class='autobr' /&gt; -Added a nearby tree for each Goblin Laboratory&lt;br class='autobr' /&gt; -Slightly adjusted the position of the northern Goblin Laboratory and creeps to keep spacing consistent&lt;br class='autobr' /&gt; -Removed a Barricade doodad from the southern Goblin Laboratory area to keep spacing consistent&lt;br class='autobr' /&gt; -Reduced the amount of critters and moved critters so they don't block creeping&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;(2)TerenasStand_LV&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt; -Removed Column doodads in center of map to improve visibility&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;(4)BridgeTooNear_LV&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt; -Shifted the northwest starting location so that it is an optimal distance away from the Gold Mine&lt;br class='autobr' /&gt; -Removed trees around 3 of the starting locations to make them more equal&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;(4)CentaurGrove&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt; -Shifted the east starting location and added trees around multiple starting locations to make them more equal&lt;/p&gt;
&lt;p&gt;(4)Deathrose&lt;/p&gt;
&lt;p&gt; -Replaced 2 Rubble doodads with trees near each of the Mercenary Camps&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;_(4)FountainOfManipulation&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt; -Shifted the northwest starting location so that it is an optimal distance away from the Gold Mine&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;(4)LostTemple (RoC version)&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt; -Added some trees near the northern starting location to make wall off distance similar to the other starting locations&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;(4)TidewaterGlades_LV&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt; -Added two trees behind the northern Goblin Laboratory&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;(6)GnollWood (TFT version)&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt; -Slightly adjusted some starting locations, added trees, and modified terrain to make all starting locations more equal&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;(6)Monsoon_LV&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt; -Added additional trees near the northeast Mercenary Camp&lt;br class='autobr' /&gt; -Shifted the east starting location so that it is an optimal distance away from the Gold Mine&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;(6)NeonCity&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt; -Replaced one of the Bench Stone doodads near each of the Goblin Laboratories with a tree&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;(6)RollingHills&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt; -Added trees near several of the starting locations to make them more equal&lt;br class='autobr' /&gt; -Removed one rock and shrub doodad, lowered one grid of terrain, and added additional trees nearby the most northern Goblin Laboratory&lt;/p&gt;
&lt;p&gt;(&lt;strong&gt;6)RuinsOfStratholme&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt; -Shifted the bottom right starting location up so that it is an optimal distance away from the Gold Mine&lt;br class='autobr' /&gt; -Added 4 trees behind each of the Mercenary Camps&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;(6)StranglethornVale&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt; -Added trees near multiple starting locations to make them more equal&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;(6)ThunderLake_LV&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt; -Added additional trees near the southwest Mercenary Camp&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;(6)TimbermawHold (TFT version)&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt; -Added trees near multiple starting locations to make them more equal&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;(8)Battleground_LV&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt; -Added trees near southwest and west starting locations&lt;br class='autobr' /&gt; -Slightly adjusted position of west and south starting locations&lt;br class='autobr' /&gt; -Changed target acquisition range of creeps guarding expansion locations to Normal&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;(8)Friends&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt; -Slightly adjusted starting locations and added trees so that each starting location is more equal&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;(8)GoldRush&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt; -Added trees and slightly modified cliff near the southern Mercenary Camp&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;(8)GolemsInTheMist_LV&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt; -Slightly adjusted some starting locations, added trees, and modified terrain to make all starting locations more equal&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;(8)MarketSquare&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt; -Slightly adjusted the position of each of the Mercenary Camps&lt;br class='autobr' /&gt; -Added 3 trees behind each of the Mercenary Camps&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;(8)Mur'gulOasis_LV&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt; -Shifted the south southeast starting location so that it is an optimal distance away from the Gold Mine&lt;br class='autobr' /&gt; -Added trees behind each of the Mercenary Camps&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;(8)Sanctuary_LV&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt; -Added two trees behind each of the Mercenary Camps&lt;/p&gt;
&lt;/blockquote&gt;&lt;/div&gt;
		
		</content:encoded>


		

	</item>
	<item xml:lang="fr">
		<title>Mise &#224; jour 1.30.2</title>
		<link>http://www.darkrezo.com/jeux-videos/jeux-blizzard/warcraft-iii/article/mise-a-jour-1-30-2</link>
		<guid isPermaLink="true">http://www.darkrezo.com/jeux-videos/jeux-blizzard/warcraft-iii/article/mise-a-jour-1-30-2</guid>
		<dc:date>2018-12-01T09:58:52Z</dc:date>
		<dc:format>text/html</dc:format>
		<dc:language>fr</dc:language>
		<dc:creator>Dark Funifuteur</dc:creator>



		<description>
&lt;p&gt;Cette nuit la mise &#224; jour 1.30.2 a &#233;t&#233; d&#233;ploy&#233;e, bonne lecture : &lt;br class='autobr' /&gt;
SPECIFIC CHANGES AND IMPROVEMENTS -Installation now supports verification of Reforged pre-purchase or legacy keys -Added a filter for lobby name -Added a filter for map name (prefix with @) -Maps will now be uploaded and downloaded from the cloud -All custom games from all gateways are now visible in the lobby browser -Port forwarding is no longer required to host your favorite map for custom games (&#8230;)&lt;/p&gt;


-
&lt;a href="http://www.darkrezo.com/jeux-videos/jeux-blizzard/warcraft-iii/" rel="directory"&gt;Warcraft III&lt;/a&gt;


		</description>


 <content:encoded>&lt;img src='http://www.darkrezo.com/local/cache-vignettes/L150xH84/arton464-dc9cc.png?1791120245' class='spip_logo spip_logo_right' width='150' height='84' alt=&#034;&#034; /&gt;
		&lt;div class='rss_texte'&gt;&lt;p&gt;Cette nuit la mise &#224; jour 1.30.2 a &#233;t&#233; d&#233;ploy&#233;e, bonne lecture :&lt;/p&gt;
&lt;blockquote class=&#034;spip&#034;&gt;
&lt;p&gt;&lt;strong&gt;SPECIFIC CHANGES AND IMPROVEMENTS&lt;/strong&gt;&lt;br class='autobr' /&gt; -Installation now supports verification of Reforged pre-purchase or legacy keys&lt;br class='autobr' /&gt; -Added a filter for lobby name&lt;br class='autobr' /&gt; -Added a filter for map name (prefix with @)&lt;br class='autobr' /&gt; -Maps will now be uploaded and downloaded from the cloud&lt;br class='autobr' /&gt; -All custom games from all gateways are now visible in the lobby browser&lt;br class='autobr' /&gt; -Port forwarding is no longer required to host your favorite map for custom games&lt;br class='autobr' /&gt; -Network traffic encrypted&lt;br class='autobr' /&gt; -Updated custom game listing to have all games (for filtering) but list still shows the first 100 games&lt;br class='autobr' /&gt; -Added region filter to custom game filter&lt;br class='autobr' /&gt; -Added auto refresh of game information if less than 100 games on list&lt;br class='autobr' /&gt; -Custom games that are full or cannot be joined are grayed out on games list (refresh to remove)&lt;br class='autobr' /&gt; -Added kick and ban to player menu&lt;br class='autobr' /&gt; -Limited color menu to selectable colors&lt;br class='autobr' /&gt; -For arranged forces, changing player color will change player slot in game list&lt;br class='autobr' /&gt; -Hosts have * next to their name&lt;br class='autobr' /&gt; -Latency is shown on the right side of player list&lt;br class='autobr' /&gt; -Improved peer-to-peer map transfer to increase download speed&lt;br class='autobr' /&gt; -Game lobby is hosted in the cloud in closest supported data center to host&lt;br class='autobr' /&gt; -Host leaving will not end game&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;HOST COMMANDS&lt;/strong&gt;&lt;br class='autobr' /&gt; - !ban &lt;abbr title=&#034;slot&#034;&gt;name&lt;/abbr&gt;&lt;br class='autobr' /&gt; - !unban &lt;abbr title=&#034;slot&#034;&gt;name&lt;/abbr&gt;&lt;br class='autobr' /&gt; - !closeall&lt;br class='autobr' /&gt; - !openall&lt;br class='autobr' /&gt; - !hold [name]&lt;br class='autobr' /&gt; - !holds [name] [slot]&lt;br class='autobr' /&gt; - !swap [x] [y]&lt;br class='autobr' /&gt; - !abort&lt;br class='autobr' /&gt; - !kick &lt;abbr title=&#034;slot&#034;&gt;name&lt;/abbr&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;PLAYER COMMANDS&lt;/strong&gt;&lt;br class='autobr' /&gt; - !mute &lt;abbr title=&#034;slot&#034;&gt;name&lt;/abbr&gt;&lt;br class='autobr' /&gt; - !unmute &lt;abbr title=&#034;slot&#034;&gt;name&lt;/abbr&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;BUG FIXES&lt;/strong&gt;&lt;br class='autobr' /&gt; -Desyncs with certain custom maps resolved&lt;br class='autobr' /&gt; -Observer API outputting accurate information&lt;br class='autobr' /&gt; -Custom sound files with meta data play again&lt;br class='autobr' /&gt; -Breath of Fire translated in Italian&lt;br class='autobr' /&gt; -JASS Mouse Event IDs reverted to pre-1.30.0 order&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;KNOWN ISSUES&lt;/strong&gt;&lt;br class='autobr' /&gt; -A host leaving a LAN game sometimes removes other players&lt;br class='autobr' /&gt; -Custom Hero Survival has a desync with random ability related to legacy code&lt;br class='autobr' /&gt; - !ban command is not functioning when typed but does function from the drop down menu&lt;br class='autobr' /&gt; -Instantly joining a custom game after it is created will cause errors and prevent the game from being listed for a period of time&lt;br class='autobr' /&gt; -If the host leaves a LAN game all remaining players will instantly be taken to the score screen&lt;br class='autobr' /&gt; -Leaving and rejoining a lobby with full observers can cause a crash if at least one player is on a Mac&lt;br class='autobr' /&gt; -Players may become desynchronized when a custom game starts using The Third War Reborn&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;BALANCE UPDATES&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Hero Balance Changes&lt;br class='autobr' /&gt;
Archmage&lt;br class='autobr' /&gt;
Brilliance Aura&lt;br class='autobr' /&gt; -Level 3 mana regeneration increased from 1.75 to 2.00 per second&lt;/p&gt;
&lt;p&gt;Blood Mage&lt;br class='autobr' /&gt;
Flamestrike&lt;br class='autobr' /&gt; -Reduced casting delay from 1.33 to .9 on all levels&lt;/p&gt;
&lt;p&gt;Keeper of the Grove&lt;br class='autobr' /&gt;
Force of Nature&lt;br class='autobr' /&gt; -Treant damage reduced from 16 to 15&lt;/p&gt;
&lt;p&gt;Entangling Roots&lt;br class='autobr' /&gt; -Level 2 : Duration reduced from 5 to 4 seconds&lt;br class='autobr' /&gt; -Level 3 : Duration reduced from 7 to 6 seconds&lt;/p&gt;
&lt;p&gt;Warden&lt;br class='autobr' /&gt;
Base Stats&lt;br class='autobr' /&gt; -+1 Intelligence&lt;/p&gt;
&lt;p&gt;Pit Lord&lt;br class='autobr' /&gt;
Base Stats&lt;br class='autobr' /&gt; -+1 Agility&lt;/p&gt;
&lt;p&gt;Orc Balance Changes&lt;br class='autobr' /&gt;
Tauren Totem&lt;br class='autobr' /&gt;
Base Stats&lt;br class='autobr' /&gt; -HP reduced from 1200 to 900&lt;/p&gt;
&lt;p&gt;Human Balance Changes&lt;br class='autobr' /&gt;
Priest&lt;br class='autobr' /&gt;
Base Stats&lt;br class='autobr' /&gt; -Mana regeneration increased from .67 to .72&lt;/p&gt;
&lt;p&gt;Spell Breaker&lt;br class='autobr' /&gt;
Tech Tree&lt;br class='autobr' /&gt; -Control Magic now requires Keep instead of Castle&lt;/p&gt;
&lt;p&gt;Control Magic&lt;br class='autobr' /&gt; -Control Magic mana requirement reduced from 45% of enemy HP to 35% of enemy HP&lt;/p&gt;
&lt;p&gt;Cannon Tower&lt;br class='autobr' /&gt;
Base Stats&lt;br class='autobr' /&gt; -Build time reduced from 75 to 65&lt;br class='autobr' /&gt; -Gold cost reduced from 200 to 150&lt;/p&gt;
&lt;p&gt;Night Elf Balance Changes&lt;br class='autobr' /&gt;
Huntress&lt;br class='autobr' /&gt;
Base Stats&lt;br class='autobr' /&gt; -Decreased base damage from 16 to 15 (17-19 to 16-18)&lt;/p&gt;
&lt;p&gt;Sentinel&lt;br class='autobr' /&gt; -Is an upgrade again. 100/100 cost, 20 second research, on Ancient of War, requires Hunters Hall, no longer requires Tree of Ages&lt;br class='autobr' /&gt; -Duration increased from 3 minutes to 5 minutes&lt;/p&gt;
&lt;p&gt;Druid of the Talon&lt;br class='autobr' /&gt;
Base Stats&lt;br class='autobr' /&gt; -Gold cost reduced from 150 to 145&lt;/p&gt;
&lt;p&gt;Glaive Thrower&lt;br class='autobr' /&gt;
Base Stats&lt;br class='autobr' /&gt; -Base damage decreased from 50 to 44&lt;/p&gt;
&lt;p&gt;Undead Balance Changes&lt;br class='autobr' /&gt;
Acolyte&lt;br class='autobr' /&gt;
Base Stats&lt;br class='autobr' /&gt; -Movement speed reduced from 250 to 235&lt;/p&gt;
&lt;p&gt;Items&lt;br class='autobr' /&gt;
Wand of Lightning Shield&lt;br class='autobr' /&gt; -Duration reduced from 20 seconds to 10 seconds&lt;br class='autobr' /&gt; -This reduces total damage from 400 to 200&lt;/p&gt;
&lt;/blockquote&gt;&lt;/div&gt;
		
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