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	<title>Dark Rezo</title>
	<link>http://darkrezo.com/</link>
	<description>Un nexus o&#249; partager des passions et des informations.</description>
	<language>fr</language>
	<generator>SPIP - www.spip.net (Sarka-SPIP)</generator>

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		<title>Dark Rezo</title>
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	<item xml:lang="fr">
		<title>1.503 is here !</title>
		<link>http://www.darkrezo.com/jeux-videos/jeux-blizzard/warcraft-iii/survival/article/1-503-is-here</link>
		<guid isPermaLink="true">http://www.darkrezo.com/jeux-videos/jeux-blizzard/warcraft-iii/survival/article/1-503-is-here</guid>
		<dc:date>2026-10-16T08:51:17Z</dc:date>
		<dc:format>text/html</dc:format>
		<dc:language>fr</dc:language>
		<dc:creator>Dark Funifuteur</dc:creator>



		<description>
&lt;p&gt;NobleTom is the new map developer &lt;br class='autobr' /&gt;
Survival 1.5 is out ! @everyone The big stuff Everyone gets beamed aboard the spaceship between planets Four ship rooms, opened by Spaceship research (was Habitat) : Xeno-Lab (lvl 1, turn Mutagen drops into zerg mutations), Duplicator (lvl 3, copies an item every 10 min), Bot Lab (lvl 5, Healer/Miner/Fighter Bots) and the Priest (lvl 7, mystery gambling shop). Arc Spire replaces the Steel Tower : chain lightning on the nearest enemy. Gold Pool : your (&#8230;)&lt;/p&gt;


-
&lt;a href="http://www.darkrezo.com/jeux-videos/jeux-blizzard/warcraft-iii/survival/" rel="directory"&gt;survival&lt;/a&gt;


		</description>


 <content:encoded>&lt;img src='http://www.darkrezo.com/local/cache-vignettes/L150xH129/capture_d_ecran_2026-10-16_105004-10953.png?1792533301' class='spip_logo spip_logo_right' width='150' height='129' alt=&#034;&#034; /&gt;
		&lt;div class='rss_texte'&gt;&lt;p&gt;NobleTom is the new map developer&lt;/p&gt;
&lt;div class='spip_document_2002 spip_document spip_documents spip_document_file spip_documents_center spip_document_center'&gt;
&lt;figure class=&#034;spip_doc_inner&#034;&gt;
&lt;a href='http://www.darkrezo.com/IMG/zip/survival_1.503_w3x.zip' class=&#034; spip_doc_lien&#034; title='Zip - 11.3 Mio' type=&#034;application/zip&#034;&gt;&lt;img src='http://www.darkrezo.com/local/cache-vignettes/L64xH64/zip-f045b.svg?1792536308' width='64' height='64' alt='' /&gt;&lt;/a&gt;
&lt;/figure&gt;
&lt;/div&gt;&lt;blockquote class=&#034;spip&#034;&gt;
&lt;p&gt;Survival 1.5 is out ! @everyone &lt;br class='autobr' /&gt;
The big stuff&lt;br class='autobr' /&gt;
Everyone gets beamed aboard the spaceship between planets&lt;br class='autobr' /&gt;
Four ship rooms, opened by Spaceship research (was Habitat) : Xeno-Lab (lvl 1, turn Mutagen drops into zerg mutations), Duplicator (lvl 3, copies an item every 10 min), Bot Lab (lvl 5, Healer/Miner/Fighter Bots) and the Priest (lvl 7, mystery gambling shop).&lt;br class='autobr' /&gt;
Arc Spire replaces the Steel Tower : chain lightning on the nearest enemy.&lt;br class='autobr' /&gt;
Gold Pool : your spare gold goes to the commander automatically.&lt;br class='autobr' /&gt;
New ground on every world (by faelhs ), new interface, 70+ item models and loading screen.&lt;/p&gt;
&lt;p&gt;New stuff to craft and find&lt;br class='autobr' /&gt;
Electrum (Iron + Gold Bar) and Gunpowder (Coal + Stone) in the Melting Pot.&lt;br class='autobr' /&gt;
Stun Grenade : Shockwave Grenade + Lodestone.&lt;br class='autobr' /&gt;
Liquid Luck replaces the Potion of Haste. Healers get Sacred Shield at level 5.&lt;br class='autobr' /&gt;
Supply drops, plus a glowing circle on the ship that sends items down to the planet.&lt;br class='autobr' /&gt;
Various secrets and honestly there's too many things to list&lt;/p&gt;
&lt;p&gt;Changes&lt;br class='autobr' /&gt;
Melting Pot comes earlier, costs no wood, build as many as you want.&lt;br class='autobr' /&gt;
Neutron Bomb only hurts enemies, then leaves a zone that hurts everyone for 40 s.&lt;br class='autobr' /&gt;
Potions heal 25% / 50% of max life. Power Armor cooldown 30 &#8594; 20 s.&lt;br class='autobr' /&gt;
Bigger salaries. Balanced scaling for large parties.&lt;br class='autobr' /&gt;
Mining/Crafting rebalance.&lt;br class='autobr' /&gt;
Less chat spam.&lt;/p&gt;
&lt;p&gt;Fixes&lt;br class='autobr' /&gt;
Ion cannons don't hurt allies anymore.
&lt;br /&gt;&lt;span class=&#034;spip-puce ltr&#034;&gt;&lt;b&gt;&#8211;&lt;/b&gt;&lt;/span&gt; pool works properly. Tips don't come back after -rmk.&lt;br class='autobr' /&gt;
30+ small bugs that made the map feel clunky.&lt;/p&gt;
&lt;/blockquote&gt;&lt;blockquote class=&#034;spip&#034;&gt;
&lt;p&gt;Survival 1.501 &lt;br class='autobr' /&gt;
Power Armor rework : you wear it the moment you pick it up, no inventory slot. It shows as a Gear skill with its stats and modules.&lt;/p&gt;
&lt;p&gt;New : modules. The Armory is now the Gear Workshop. Basic and Heavy armors are gone, replaced by four Power Armor upgrades. (@Wibbert )&lt;br class='autobr' /&gt;
Marine guns work the same way : pick one up and it's equipped. Click the Gear skill to drop it, e.g. for a Scout Tower. The Gear Workshop also sells gun attachments. The Weaponery is now the Arsenal and has the Templar cloaks.&lt;/p&gt;
&lt;p&gt;New : Mind Control Gun. Knowledge 10 Marines can buy it in the Arsenal. It's what enables Communicate now.&lt;/p&gt;
&lt;p&gt;New bots : a Repair Bot that fixes nearby buildings for free, and a Recycler Bot that eats Stone, Coal and Lodestone off the ground and turns every 12 into Gold Ore (cleans up the late game).&lt;/p&gt;
&lt;p&gt;Faster worlds : waves come quicker, each world is 90 s shorter to make up for the new ship stop.&lt;/p&gt;
&lt;p&gt;Bosses buffed&lt;br class='autobr' /&gt;
Bug Lord (Phobos) ramps up over the fight : cleaves, crits, stealths more often.&lt;br class='autobr' /&gt;
Lava Lord's shield lasts 5s now (it just wasted time).&lt;br class='autobr' /&gt;
Mutated Spider has to get much closer to hit you.&lt;/p&gt;
&lt;p&gt;Quality of life&lt;br class='autobr' /&gt;
Buildings go up in 10 s. Herb Beds can't be attacked.&lt;br class='autobr' /&gt;
Warp Gate and Melting Pot need less Stone.&lt;br class='autobr' /&gt;
Salaries +20% for the new gear.&lt;br class='autobr' /&gt;
Tower kits and Wood Packs stack to 5 ; repair from further away.&lt;br class='autobr' /&gt;
Duplicator takes 4 min and can copy bots.&lt;br class='autobr' /&gt;
Iron Ore is rarer.&lt;br class='autobr' /&gt;
Liquid Luck and Potion of Defense need higher alchemy.&lt;br class='autobr' /&gt;
Alien Artifacts IV and V swapped.&lt;/p&gt;
&lt;p&gt;Bug fixes&lt;br class='autobr' /&gt;
Fixed aggro and pathing bugs.&lt;br class='autobr' /&gt;
God's Revive works (instant, 10 min cooldown).&lt;br class='autobr' /&gt;
Normal Hydralisks no longer use boss lines.&lt;br class='autobr' /&gt;
Liquid Luck icon disappears when the effect ends.&lt;br class='autobr' /&gt;
Rejuvenation Orb can be crafted (Health Stone + Mana Stone in the Melting Pot).&lt;/p&gt;
&lt;/blockquote&gt;&lt;/div&gt;
		
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	</item>
	<item xml:lang="fr">
		<title>1.405</title>
		<link>http://www.darkrezo.com/jeux-videos/jeux-blizzard/warcraft-iii/survival/article/1-405</link>
		<guid isPermaLink="true">http://www.darkrezo.com/jeux-videos/jeux-blizzard/warcraft-iii/survival/article/1-405</guid>
		<dc:date>2026-10-05T05:08:13Z</dc:date>
		<dc:format>text/html</dc:format>
		<dc:language>fr</dc:language>
		<dc:creator>Dark Funifuteur</dc:creator>



		<description>
&lt;p&gt;Survival 1.405 Two new things : restarting the match by vote, and a team panel on the screen. rmk &#8212; restart without leaving the lobby &lt;br class='autobr' /&gt;
Any player types -rmk to propose it. Everyone else answers -yes or -no within 30 seconds. It passes with more than half of the players. Once approved, everyone's code is saved, and 10 seconds later the whole match goes back to the very beginning : units, items, buildings, phase, gold and hero choice all start over. Points and rank come back the normal way, (&#8230;)&lt;/p&gt;


-
&lt;a href="http://www.darkrezo.com/jeux-videos/jeux-blizzard/warcraft-iii/survival/" rel="directory"&gt;survival&lt;/a&gt;


		</description>


 <content:encoded>&lt;img src='http://www.darkrezo.com/local/cache-vignettes/L150xH150/svl-3-7333d.png?1792533302' class='spip_logo spip_logo_right' width='150' height='150' alt=&#034;&#034; /&gt;
		&lt;div class='rss_texte'&gt;&lt;blockquote class=&#034;spip&#034;&gt;
&lt;p&gt;Survival 1.405&lt;br class='autobr' /&gt;
Two new things : restarting the match by vote, and a team panel on the screen.&lt;/p&gt;
&lt;p&gt;&lt;span class=&#034;spip-puce ltr&#034;&gt;&lt;b&gt;&#8211;&lt;/b&gt;&lt;/span&gt; rmk &#8212; restart without leaving the lobby&lt;/p&gt;
&lt;p&gt;Any player types -rmk to propose it. Everyone else answers -yes or -no within 30 seconds. It passes with more than half of the players.&lt;br class='autobr' /&gt;
Once approved, everyone's code is saved, and 10 seconds later the whole match goes back to the very beginning : units, items, buildings, phase, gold and hero choice all start over.&lt;br class='autobr' /&gt;
Points and rank come back the normal way, from your save. Players without automatic loading get the points of their own session back about 12 seconds after the restart.&lt;br class='autobr' /&gt;
One restart per minute.&lt;br class='autobr' /&gt;
Team panel&lt;/p&gt;
&lt;p&gt;On the right side of the screen, below the scoreboard, there is one block per player : the hero icon, the name and the current life, with a life bar. Everyone sees it.&lt;br class='autobr' /&gt;
On top of each life bar are your own abilities that target an ally : Heal, Advanced Healing, Healing Aura, Generate Mana and Invisibility. You only see the ones your hero has.&lt;br class='autobr' /&gt;
One click casts : click an ability on an ally's block and it is cast on them, without you having to find them on the map. Mana, cooldown and range still apply. If the ally is out of range, your hero walks to them and you click again when you arrive.&lt;br class='autobr' /&gt;
When it does not cast, the panel tells you why : cooldown, not enough mana, ally already at full life.&lt;br class='autobr' /&gt;
Clicking the hero icon moves the camera to that ally.
&lt;br /&gt;&lt;span class=&#034;spip-puce ltr&#034;&gt;&lt;b&gt;&#8211;&lt;/b&gt;&lt;/span&gt; panel hides and shows it.&lt;/p&gt;
&lt;p&gt;Both were tested by a single player only. What has not been seen yet : the panel with a full lobby (a second column opens above 6 players), and a restart in the middle of a boss fight or a planet vote. Your points are safe either way : the save is written before anything is reset, and it only ever keeps your best. Tell us what you find on Discord : &lt;a href=&#034;https://discord.gg/mTcNGYdXjE&#034; class=&#034;spip_url spip_out auto&#034; rel=&#034;nofollow external&#034;&gt;https://discord.gg/mTcNGYdXjE&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Files : Survival 1.405.w3x (English). In game, press F9 for the two &#034;1.405&#034; quests.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;div class='spip_document_1982 spip_document spip_documents spip_document_file spip_documents_center spip_document_center'&gt;
&lt;figure class=&#034;spip_doc_inner&#034;&gt;
&lt;a href='http://www.darkrezo.com/IMG/zip/survival_1.405_w3x.zip' class=&#034; spip_doc_lien&#034; title='Zip - 2.9 Mio' type=&#034;application/zip&#034;&gt;&lt;img src='http://www.darkrezo.com/local/cache-vignettes/L64xH64/zip-f045b.svg?1792536308' width='64' height='64' alt='' /&gt;&lt;/a&gt;
&lt;/figure&gt;
&lt;/div&gt;&lt;/div&gt;
		
		</content:encoded>


		

	</item>
	<item xml:lang="fr">
		<title>1.404</title>
		<link>http://www.darkrezo.com/jeux-videos/jeux-blizzard/warcraft-iii/survival/article/1-404</link>
		<guid isPermaLink="true">http://www.darkrezo.com/jeux-videos/jeux-blizzard/warcraft-iii/survival/article/1-404</guid>
		<dc:date>2026-10-04T15:11:16Z</dc:date>
		<dc:format>text/html</dc:format>
		<dc:language>fr</dc:language>
		<dc:creator>Dark Funifuteur</dc:creator>



		<description>
&lt;p&gt;Survival 1.404
&lt;br class='autobr' /&gt;
One change, from Newt's report on the 1.403 open test : the Steel Tower could not be finished by a Constructor or a Templar, because the recipe asked for a machine gun in the builder's inventory and only the Marine is allowed to carry one &#8212; every other unit drops it on the ground. Newt spent the whole set of materials trying. &lt;br class='autobr' /&gt;
Steel Tower : the recipe no longer asks for the machine gun. It now costs 4x Steel Bar and 1x Power Crystal.
&lt;br class='autobr' /&gt;
The item builds an unarmed Steel Tower (&#8230;)&lt;/p&gt;


-
&lt;a href="http://www.darkrezo.com/jeux-videos/jeux-blizzard/warcraft-iii/survival/" rel="directory"&gt;survival&lt;/a&gt;


		</description>


 <content:encoded>&lt;img src='http://www.darkrezo.com/local/cache-vignettes/L150xH150/svl-2-45950.png?1792533302' class='spip_logo spip_logo_right' width='150' height='150' alt=&#034;&#034; /&gt;
		&lt;div class='rss_texte'&gt;&lt;blockquote class=&#034;spip&#034;&gt;
&lt;p&gt;Survival 1.404&lt;br class='autobr' /&gt;
One change, from Newt's report on the 1.403 open test : the Steel Tower could not be finished by a Constructor or a Templar, because the recipe asked for a machine gun in the builder's inventory and only the Marine is allowed to carry one &#8212; every other unit drops it on the ground. Newt spent the whole set of materials trying.&lt;/p&gt;
&lt;p&gt;Steel Tower : the recipe no longer asks for the machine gun. It now costs 4x Steel Bar and 1x Power Crystal.&lt;br class='autobr' /&gt;
The item builds an unarmed Steel Tower with a single inventory slot, the same way the Basic Tower works.&lt;br class='autobr' /&gt;
Put a machine gun in that slot and the tower becomes the armed Steel Tower, with the same 3000 HP, armour 30 and splash attack as before.&lt;/p&gt;
&lt;p&gt;So the machine gun goes straight from a Marine's hands into the tower, and the builder never has to touch it.&lt;/p&gt;
&lt;p&gt;The notice still stands : 1.402, 1.403 and 1.404 have not been fully tested. Tell us what you find on Discord : &lt;a href=&#034;https://discord.gg/mTcNGYdXjE&#034; class=&#034;spip_url spip_out auto&#034; rel=&#034;nofollow external&#034;&gt;https://discord.gg/mTcNGYdXjE&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Files : Survival 1.404.w3x (English). &lt;br class='autobr' /&gt;
In game, press F9 for the full list (quest &#034;1.404 : Steel Tower&#034;).&lt;/p&gt;
&lt;/blockquote&gt;
&lt;div class='spip_document_1981 spip_document spip_documents spip_document_file spip_documents_center spip_document_center'&gt;
&lt;figure class=&#034;spip_doc_inner&#034;&gt;
&lt;a href='http://www.darkrezo.com/IMG/zip/survival_1.404_w3x.zip' class=&#034; spip_doc_lien&#034; title='Zip - 2.9 Mio' type=&#034;application/zip&#034;&gt;&lt;img src='http://www.darkrezo.com/local/cache-vignettes/L64xH64/zip-f045b.svg?1792536308' width='64' height='64' alt='' /&gt;&lt;/a&gt;
&lt;/figure&gt;
&lt;/div&gt;&lt;/div&gt;
		
		</content:encoded>


		

	</item>
	<item xml:lang="fr">
		<title>1.403</title>
		<link>http://www.darkrezo.com/jeux-videos/jeux-blizzard/warcraft-iii/survival/article/1-403</link>
		<guid isPermaLink="true">http://www.darkrezo.com/jeux-videos/jeux-blizzard/warcraft-iii/survival/article/1-403</guid>
		<dc:date>2026-10-04T14:59:17Z</dc:date>
		<dc:format>text/html</dc:format>
		<dc:language>fr</dc:language>
		<dc:creator>Dark Funifuteur</dc:creator>



		<description>
&lt;p&gt;an update &lt;br class='autobr' /&gt;
Survival 1.403
&lt;br class='autobr' /&gt;
Quick fixes on top of the open-test reports. Thanks to Thamba, insanemarine and chris.corax.
&lt;br class='autobr' /&gt;
Pet : the level 6 attribute bonus gave nothing. It now gives the 12 points its tooltip promises (a defect from 1.382).
&lt;br class='autobr' /&gt;
Melting Pot : building it is now its own ability, with hotkey F. It used to be built on Berserk, which brought the requirement that blocked it, the E hotkey shared with the Stone Tower, and an order conflict.
&lt;br class='autobr' /&gt;
Melt, on the building itself, left the same (&#8230;)&lt;/p&gt;


-
&lt;a href="http://www.darkrezo.com/jeux-videos/jeux-blizzard/warcraft-iii/survival/" rel="directory"&gt;survival&lt;/a&gt;


		</description>


 <content:encoded>&lt;img src='http://www.darkrezo.com/local/cache-vignettes/L150xH150/svl-84ea7.png?1792533302' class='spip_logo spip_logo_right' width='150' height='150' alt=&#034;&#034; /&gt;
		&lt;div class='rss_texte'&gt;&lt;p&gt;an update&lt;/p&gt;
&lt;div class='spip_document_1975 spip_document spip_documents spip_document_file spip_documents_center spip_document_center'&gt;
&lt;figure class=&#034;spip_doc_inner&#034;&gt;
&lt;a href='http://www.darkrezo.com/IMG/zip/survival_1.403_w3x.zip' class=&#034; spip_doc_lien&#034; title='Zip - 2.9 Mio' type=&#034;application/zip&#034;&gt;&lt;img src='http://www.darkrezo.com/local/cache-vignettes/L64xH64/zip-f045b.svg?1792536308' width='64' height='64' alt='' /&gt;&lt;/a&gt;
&lt;/figure&gt;
&lt;/div&gt;
&lt;blockquote class=&#034;spip&#034;&gt;
&lt;p&gt;Survival 1.403&lt;br class='autobr' /&gt;
Quick fixes on top of the open-test reports. Thanks to Thamba, insanemarine and chris.corax.&lt;br class='autobr' /&gt;
Pet : the level 6 attribute bonus gave nothing. It now gives the 12 points its tooltip promises (a defect from 1.382).&lt;br class='autobr' /&gt;
Melting Pot : building it is now its own ability, with hotkey F. It used to be built on Berserk, which brought the requirement that blocked it, the E hotkey shared with the Stone Tower, and an order conflict.&lt;br class='autobr' /&gt;
Melt, on the building itself, left the same base for the same reason.&lt;/p&gt;
&lt;/blockquote&gt;&lt;/div&gt;
		
		</content:encoded>


		

	</item>
	<item xml:lang="fr">
		<title>1.402</title>
		<link>http://www.darkrezo.com/jeux-videos/jeux-blizzard/warcraft-iii/survival/article/1-402</link>
		<guid isPermaLink="true">http://www.darkrezo.com/jeux-videos/jeux-blizzard/warcraft-iii/survival/article/1-402</guid>
		<dc:date>2026-09-16T16:43:01Z</dc:date>
		<dc:format>text/html</dc:format>
		<dc:language>fr</dc:language>
		<dc:creator>Dark Funifuteur</dc:creator>



		<description>
&lt;p&gt;second update &lt;br class='autobr' /&gt;
Fixes Melting Pot : Berserk-based abilities inherited a requirement from the game (shown as &#8220;Troll Berserker&#8221;) that blocked building it. The requirement was removed. The Pacman no longer vanishes on planet travel, and can be bought again if it does. The commander no longer loses points for kills made by the ship cannon. Gates : a player without the rank no longer closes the bridge gate (Corporal) or the officers' wing gate (2nd Lieutenant) for everyone. The refusal now tells (&#8230;)&lt;/p&gt;


-
&lt;a href="http://www.darkrezo.com/jeux-videos/jeux-blizzard/warcraft-iii/survival/" rel="directory"&gt;survival&lt;/a&gt;


		</description>


 <content:encoded>&lt;img src='http://www.darkrezo.com/local/cache-vignettes/L150xH150/contentsvl-3-eb076.png?1792533303' class='spip_logo spip_logo_right' width='150' height='150' alt=&#034;&#034; /&gt;
		&lt;div class='rss_texte'&gt;&lt;p&gt;second update&lt;/p&gt;
&lt;blockquote class=&#034;spip&#034;&gt;
&lt;p&gt;Fixes&lt;br class='autobr' /&gt;
Melting Pot : Berserk-based abilities inherited a requirement from the game (shown as &#8220;Troll Berserker&#8221;) that blocked building it. The requirement was removed.&lt;br class='autobr' /&gt;
The Pacman no longer vanishes on planet travel, and can be bought again if it does.&lt;br class='autobr' /&gt;
The commander no longer loses points for kills made by the ship cannon.&lt;br class='autobr' /&gt;
Gates : a player without the rank no longer closes the bridge gate (Corporal) or the officers' wing gate (2nd Lieutenant) for everyone. The refusal now tells you the required rank, and at the bridge, your points.&lt;br class='autobr' /&gt;
The star rain of the Mars and Io bosses no longer hits anyone on the ship.&lt;br class='autobr' /&gt;
The Bug Lord spikes fire again, with lower damage (150).&lt;br class='autobr' /&gt;
Outlaws (below &#8722;10 points) become allies again once their points are positive.&lt;br class='autobr' /&gt;
Kills made by neutral players' units now give experience.&lt;br class='autobr' /&gt;
Disabled icons that showed as green squares now have their proper version (Party Regen, ranks, swords, laser, repair bots), and the Pilot's support book has its icon back.&lt;br class='autobr' /&gt;
Fixed texts : Pilot invisibility, points lost at the gates, and Generate Mana and Heal, which do stack.&lt;br class='autobr' /&gt;
Pilot and Healer&lt;br class='autobr' /&gt;
Invisibility can now be cast on the Pilot himself. Level 2 lasts twice as long (60 s on heroes, 120 s on other units) with the same cooldown as level 1.&lt;br class='autobr' /&gt;
Healer heals now reach mechanical units, such as the Pilot and robots.&lt;br class='autobr' /&gt;
Commands and interface
&lt;br /&gt;&lt;span class=&#034;spip-puce ltr&#034;&gt;&lt;b&gt;&#8211;&lt;/b&gt;&lt;/span&gt; save shows your code.&lt;br class='autobr' /&gt;
New shortcuts : -to (= -tips off) and -c (= -clear).&lt;br class='autobr' /&gt;
Players who load Warrant Officer or a higher rank start with tips off ; -tips on turns them back on.&lt;br class='autobr' /&gt;
The commander panel tip respects -tips off and now says : C, then V.&lt;br class='autobr' /&gt;
The God of War quest shows up in F9 when someone finds the Godly Hand or Leg, with a warning when you lack the rank to join them.&lt;br class='autobr' /&gt;
Colored names on the scoreboard.&lt;br class='autobr' /&gt;
The planet vote lasts 20 seconds.&lt;br class='autobr' /&gt;
Please test and report&lt;br class='autobr' /&gt;
The Mars and Io boss star rain, with players on the ship and on the planet.&lt;br class='autobr' /&gt;
The Bug Lord spikes and their damage.&lt;br class='autobr' /&gt;
Building the Melting Pot.&lt;br class='autobr' /&gt;
Pilot invisibility on himself, and heals on the Pilot and on robots.&lt;br class='autobr' /&gt;
Disabled icons (grey, not green) while heroes are paused during planet travel.&lt;br class='autobr' /&gt;
An outlaw getting back to positive points.&lt;br class='autobr' /&gt;
The bridge and officers' wing gates with players of different ranks.
&lt;br /&gt;&lt;span class=&#034;spip-puce ltr&#034;&gt;&lt;b&gt;&#8211;&lt;/b&gt;&lt;/span&gt; save&lt;br class='autobr' /&gt;
,
&lt;br /&gt;&lt;span class=&#034;spip-puce ltr&#034;&gt;&lt;b&gt;&#8211;&lt;/b&gt;&lt;/span&gt; to&lt;br class='autobr' /&gt;
,
&lt;br /&gt;&lt;span class=&#034;spip-puce ltr&#034;&gt;&lt;b&gt;&#8211;&lt;/b&gt;&lt;/span&gt; c&lt;br class='autobr' /&gt;
, the scoreboard and the 20-second vote.&lt;br class='autobr' /&gt;
Known issues, not fixed yet&lt;br class='autobr' /&gt;
One player (usually red) may get full map vision while someone else is the commander.&lt;br class='autobr' /&gt;
If the commander leaves the game, nobody else can become commander in that game.&lt;/p&gt;
&lt;/blockquote&gt;&lt;div class='spip_document_1963 spip_document spip_documents spip_document_file spip_documents_center spip_document_center'&gt;
&lt;figure class=&#034;spip_doc_inner&#034;&gt;
&lt;a href='http://www.darkrezo.com/IMG/zip/survival_1.402_w3x.zip' class=&#034; spip_doc_lien&#034; title='Zip - 2.9 Mio' type=&#034;application/zip&#034;&gt;&lt;img src='http://www.darkrezo.com/local/cache-vignettes/L64xH64/zip-f045b.svg?1792536308' width='64' height='64' alt='' /&gt;&lt;/a&gt;
&lt;/figure&gt;
&lt;/div&gt;&lt;/div&gt;
		
		</content:encoded>


		

	</item>
	<item xml:lang="fr">
		<title>1.401</title>
		<link>http://www.darkrezo.com/jeux-videos/jeux-blizzard/warcraft-iii/survival/article/1-401</link>
		<guid isPermaLink="true">http://www.darkrezo.com/jeux-videos/jeux-blizzard/warcraft-iii/survival/article/1-401</guid>
		<dc:date>2026-09-06T01:18:45Z</dc:date>
		<dc:format>text/html</dc:format>
		<dc:language>fr</dc:language>
		<dc:creator>Dark Funifuteur</dc:creator>



		<description>
&lt;p&gt;First update and bugs fixe for 1.4 ! &lt;br class='autobr' /&gt;
Survival 1.401 &#8212; changelog (English) New content &lt;br class='autobr' /&gt;
Three new worlds after Phobos/Deimos, each with its own vote, boss, ground and weather : Ceres or Europa, Io or Titan, Ganymede or Callisto. An endless final round after the last world, with a congratulation when you enter it. 6 new bosses (Ceres, Europa, Io, Titan, Ganymede, Callisto), all built from stock models. Fixes &lt;br class='autobr' /&gt;
The Deimos boss stayed invulnerable forever. Root cause : A is a single global (&#8230;)&lt;/p&gt;


-
&lt;a href="http://www.darkrezo.com/jeux-videos/jeux-blizzard/warcraft-iii/survival/" rel="directory"&gt;survival&lt;/a&gt;


		</description>


 <content:encoded>&lt;img src='http://www.darkrezo.com/local/cache-vignettes/L150xH150/contentsvl-2-8fb51.png?1792535531' class='spip_logo spip_logo_right' width='150' height='150' alt=&#034;&#034; /&gt;
		&lt;div class='rss_texte'&gt;&lt;p&gt;First update and bugs fixe for 1.4 !&lt;/p&gt;
&lt;div class='spip_document_1956 spip_document spip_documents spip_document_file spip_documents_center spip_document_center'&gt;
&lt;figure class=&#034;spip_doc_inner&#034;&gt;
&lt;a href='http://www.darkrezo.com/IMG/zip/survival_1.401_w3x.zip' class=&#034; spip_doc_lien&#034; title='Zip - 2.7 Mio' type=&#034;application/zip&#034;&gt;&lt;img src='http://www.darkrezo.com/local/cache-vignettes/L64xH64/zip-f045b.svg?1792536308' width='64' height='64' alt='' /&gt;&lt;/a&gt;
&lt;/figure&gt;
&lt;/div&gt;&lt;blockquote class=&#034;spip&#034;&gt;
&lt;p&gt;Survival 1.401 &#8212; changelog (English)&lt;br class='autobr' /&gt;
New content&lt;/p&gt;
&lt;p&gt;Three new worlds after Phobos/Deimos, each with its own vote, boss, ground and weather : Ceres or Europa, Io or Titan, Ganymede or Callisto.&lt;br class='autobr' /&gt;
An endless final round after the last world, with a congratulation when you enter it.&lt;br class='autobr' /&gt;
6 new bosses (Ceres, Europa, Io, Titan, Ganymede, Callisto), all built from stock models.&lt;br class='autobr' /&gt;
Fixes&lt;/p&gt;
&lt;p&gt;The Deimos boss stayed invulnerable forever. Root cause : A is a single global unit handle shared by every boss routine, and several hold it across a TriggerSleepAction &#8212; the 10-second invulnerability was being removed from the wrong unit.&lt;br class='autobr' /&gt;
After the first boss, an invincible enemy (&#034;Sammy&#034;, armour 100, villager-kid projectile) spawned and killed on contact. Removed from play ; the final round now uses a normal enemy and the difficulty comes from the wave count.&lt;br class='autobr' /&gt;
The Mars boss could vanish and the lava world kept spawning bosses &#8212; a 94-second routine kept running after the stage had moved on.&lt;br class='autobr' /&gt;
Two bosses could be alive at once, from different worlds.&lt;br class='autobr' /&gt;
The countdown reached zero without moving anyone to the next world.&lt;br class='autobr' /&gt;
Mercury used the real boss as its opening stand-in, so the world was counted twice.&lt;br class='autobr' /&gt;
Save and rank&lt;/p&gt;
&lt;p&gt;Rank was stuck at Lance Corporal : an automatic demotion rule recomputed rank from the divided legacy points. This also kept the commander gate shut for everyone, including solo.&lt;br class='autobr' /&gt;
The code was written once, on hero death, freezing the worst moment of the game. It now tracks your best points and rank.&lt;br class='autobr' /&gt;
Anyone could use anyone's code. Codes are now locked to the account name.&lt;br class='autobr' /&gt;
Old SV4 codes no longer work &#8212; play a game to generate the new one.&lt;br class='autobr' /&gt;
Old-version codes still load, capped at rank 5 and 200 points. New codes load in full.&lt;/p&gt;
&lt;/blockquote&gt;&lt;/div&gt;
		
		</content:encoded>


		

	</item>
	<item xml:lang="fr">
		<title>Survival 1.4 ! finally here !</title>
		<link>http://www.darkrezo.com/jeux-videos/jeux-blizzard/warcraft-iii/survival/article/survival-1-14-finally-here</link>
		<guid isPermaLink="true">http://www.darkrezo.com/jeux-videos/jeux-blizzard/warcraft-iii/survival/article/survival-1-14-finally-here</guid>
		<dc:date>2026-09-04T23:13:07Z</dc:date>
		<dc:format>text/html</dc:format>
		<dc:language>fr</dc:language>
		<dc:creator>Dark Funifuteur</dc:creator>



		<description>
&lt;p&gt;[update :] 1.401 is here Survival, the Warcraft 3 map created and developed by Masa1 get a new version ! 1.4 is here ! developped by Faelhs Survival 1.4 - what changed : 3 new rounds before Phobos, chosen by vote : Ceres or Europa, Io or Titan, Ganymede or Callisto 6 new enemies, with a reworked difficulty curve The Lava Elemental stage was unbeatable : rebalanced 30 missing help and quest (F9) texts restored Performance : 96% less memory leaking Fixes : scoreboard, rank names, Mining (&#8230;)&lt;/p&gt;


-
&lt;a href="http://www.darkrezo.com/jeux-videos/jeux-blizzard/warcraft-iii/survival/" rel="directory"&gt;survival&lt;/a&gt;


		</description>


 <content:encoded>&lt;img src='http://www.darkrezo.com/local/cache-vignettes/L150xH150/contentsvl-dd750.png?1792540218' class='spip_logo spip_logo_right' width='150' height='150' alt=&#034;&#034; /&gt;
		&lt;div class='rss_texte'&gt;&lt;p&gt;[update :] &lt;a href=&#034;https://darkrezo.com/jeux-videos/jeux-blizzard/warcraft-iii/survival/article/1-401&#034; class=&#034;spip_out&#034; rel=&#034;external&#034;&gt;1.401 is here&lt;/a&gt;&lt;/p&gt;
&lt;hr class=&#034;spip&#034; /&gt;
&lt;p&gt;Survival, the Warcraft 3 map created and developed by Masa1 get a new version !&lt;br class='autobr' /&gt;
1.4 is here ! developped by Faelhs&lt;/p&gt;
&lt;div class='spip_document_1952 spip_document spip_documents spip_document_file spip_documents_center spip_document_center'&gt;
&lt;figure class=&#034;spip_doc_inner&#034;&gt;
&lt;a href='http://www.darkrezo.com/IMG/zip/survival_1.4_w3x.zip' class=&#034; spip_doc_lien&#034; title='Zip - 2.7 Mio' type=&#034;application/zip&#034;&gt;&lt;img src='http://www.darkrezo.com/local/cache-vignettes/L64xH64/zip-f045b.svg?1792536308' width='64' height='64' alt='' /&gt;&lt;/a&gt;
&lt;/figure&gt;
&lt;/div&gt;
&lt;blockquote class=&#034;spip&#034;&gt;
&lt;p&gt;Survival 1.4 - what changed :&lt;br class='autobr' /&gt;
3 new rounds before Phobos, chosen by vote :&lt;br class='autobr' /&gt;
Ceres or Europa, Io or Titan, Ganymede or Callisto&lt;br class='autobr' /&gt;
6 new enemies, with a reworked difficulty curve&lt;br class='autobr' /&gt;
The Lava Elemental stage was unbeatable : rebalanced&lt;br class='autobr' /&gt;
30 missing help and quest (F9) texts restored&lt;br class='autobr' /&gt;
Performance : 96% less memory leaking&lt;br class='autobr' /&gt;
Fixes : scoreboard, rank names, Mining Robot&lt;/p&gt;
&lt;/blockquote&gt;&lt;blockquote class=&#034;spip&#034;&gt;
&lt;p&gt;Part two &#8212; The Legacy&lt;br class='autobr' /&gt;
new in 1.4 &#183; God of War only&lt;/p&gt;
&lt;p&gt;The Legacy starts where the first quest ends. It uses the two items that, until version 1.4, did nothing at all anywhere in the map.&lt;/p&gt;
&lt;p&gt;Find water by mining&lt;br class='autobr' /&gt;
The Water drops from mining at 1%, and only in three regions of the map. It appears once per game : as soon as someone finds it, nobody else can.&lt;/p&gt;
&lt;p&gt;Wet the acorn&lt;br class='autobr' /&gt;
With the Water and one acorn together in the inventory, the two become the Chestnut.&lt;/p&gt;
&lt;p&gt;Order matters. Picking up an acorn while carrying the Water fires two recipes at once. Make the Chestnut first, with one acorn only, and collect the other two afterwards.&lt;/p&gt;
&lt;p&gt;Kill the demon boss&lt;br class='autobr' /&gt;
He always drops the Demon Flesh &#8212; 100%. He is the boss of the round that pays 300 gold. Since 1.4 that round's sibling boss drops it too, so the planet choice no longer costs you the item.&lt;/p&gt;
&lt;p&gt;Carry both as God of War&lt;br class='autobr' /&gt;
Demon Flesh and Chestnut together, at rank 19, become the Legacy of God. The relic goes straight into your hand.&lt;/p&gt;
&lt;p&gt;What the relic gives&lt;br class='autobr' /&gt;
Stat Bonus&lt;br class='autobr' /&gt;
Damage +50&lt;br class='autobr' /&gt;
Life +320&lt;br class='autobr' /&gt;
Armor +14&lt;br class='autobr' /&gt;
God of War only. If any other rank tries to pick the relic up, it drops back to the ground with a notice &#8212; the same way weapons with attribute requirements behave.&lt;/p&gt;
&lt;/blockquote&gt;&lt;/div&gt;
		
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